Showing posts with label circle 3D. Show all posts
Showing posts with label circle 3D. Show all posts

November 25, 2013

Circle 3D Application (2)

In our last post, we introduced our Future-Talk 3D readers to "circle 3D." In this posting, we will address some of the potential educational applications for volumetric 3D.

Headquartered in Ames (IA) with a team in L.A, MICOY’s mission is to evolve the spherical 3D Market (volumetric stereo). Their ultimate goal, offers CEO Pierce, is “to create a platform for developers to build applications in all types of markets.” 

The use cases for this technology are myriad. Beyond the obvious applications within the gaming and entertainment industry, MICOY sees a real role for volumetric 3D within medical education. He believes that volumetric 3D will soon be used to provide physical therapy, treat depression, and support those suffering with PTSD. Pierce tells the story of a friend, a former NFL player, who was in an accident that left the athlete quadriplegic. Pierce placed a prototype virtual reality helmet on his friend and allowed his friend to virtually run down a bicycle path in a park, showing some live action footage they had shot. “When we took the helmet off his head, tears were running down his cheek,” The formal NFL player cried “ I haven’t sensed and had the feeling of motion since before my accident, and you just had me running through the park.”

Pierce also sees the potential for engineering departments, design and manufacturing teams, and molecular scientists to be able to ‘sculpt’ designs, parts, or biomolecules in real time 3D.

Of course, the educational applications for this technology are legion. MICOY has their eye firmly set on virtual reality training simulations, including high-stakes training that can save lives by putting anyone inside a physical environment at any time.
In terms of K12 and post-graduate education, my mind also races with the possibilities. Imagine being lifted out of your current reality and being transported into the middle of a cacophonous room in Independence Hall in the sweltering heat of the first few days of July in 1776. The debate and eventual ratification of the Declaration of Independence by the Continental Congress occurs all around you. Gone is the fourth wall. You are now part of the intense arguments, negotiations, and compromises that came out of that room to touch history.

None of this is really “pie in the sky.” I’ve been to the dome, been in the dome, and I’ve seen this technology first hand. 

November 18, 2013

Circle 3D

When I first saw it in L.A., my thoughts quickly raced towards the educational implications of “Circle 3D”. I entered the spherical dome in front of me, and I was suddenly picked up and literally whisked out of this world to a fascinating micro-universe. Ushered into the subatomic world inside the aging bones of a senior adult suffering with osteoporosis, a disease of the bone, I felt like I was becoming a part of the movie “Fantastic Voyage”—on a personally immersive level.            
The immersive stereoscopic 3D experience that so enveloped me was not just in front of me, on a typical flat screen. No, it was all around me. Above me. On my left side. On my right. Behind me. Somehow, it voluminously filled even my peripheral vision. I was there. No, it was here—some of the subatomic particles were now floating just above my lap. Now that was up-close learning!
Next, I found myself flying through the air on a helicopter, landing on an oil platform in the middle of the Gulf of Mexico. The simulation was breathtaking. The technology was providing a panoramic image, seamlessly stitched.



This surreal experience was created inside a unique dome structure, a spherical portable planetarium theater. Developed by a group of partners led by the MICOY Corporation, this technology can be described as “omni-directional 3D immersive imagery.” It can also be called spherical 3D or 360° 3D. Don Pierce, the CEO and President of MICOY, explains: “Volumetric Stereo 3d allows us to paint on a new canvas, to play on a whole new playground; it enhances visualization to the next generation.”  Pierce, who got his start when computer animation first began to be integrated into visual effects remarked: “It’s so exciting to be on the edge; to see the direction in which visualization is going.”

Volumetric stereo places the user inside the game or experience; and it is totally interactive. Pierce comfortably jests: “We should have a head start on the closest thing to the holodeck, minus tactile feeling, of course.” Pierce also believes that MICOY technology offers another unique advantage: imagine creating a stereo environment with no headaches, no convergence point, no planes, just a natural volumetric environment. “Stereo is not just in front of you from the screen, but coming from all around you,” he explains.