Showing posts with label funding. Show all posts
Showing posts with label funding. Show all posts

February 4, 2013

Implementing 3D (Part 2)

This is the second post in our series offering advice about implementing 3D projects in your own setting. If you are in a state of planning, each tip is an important strategy for implementing a 3D pilot project in a school or university setting.

Perhaps one of the most important lessons I have learned about implementing successful 3D installations or pilot projects is exemplified in this poster I recently crafted:



Think deeply about the truths in this poster. I am quite serious about this.


Come back next week for an insightful posting on Tip #3...

January 28, 2013

Implementing 3D (Part 1)

In the last two months I have been approached by four educators, situated across the nation, for advice about implementing 3D projects in their settings. If you are in a similar state of planning, I can provide a series of three essential tips for you, each an important strategy for implementing a 3D pilot project in a school or university setting:

Tip #1
It takes longer than you think. Implementing a 3D project usually doesn’t happen in a lightning-quick fashion. It takes time to grease the wheels. It takes time to explain it to funders or school/district/university supervisors. It takes time to do your research. It takes time to write a grant or obtain funding. It takes time to carefully interface with your IT department on support or set up. It takes time to see how specific content titles match up to your curriculum. It takes time to think through how you want to best employ 3D in your classroom. (In our original BVS3D project, we gave all participating teachers an entire spring and summer just to play and explore the 3D content we were using—in order to find the right fit, the right purpose, and unforeseen challenges—before officially launching our 4-school case study.)

Buying the equipment is easy. It’s the other stuff that matters. Consider this fact in your implementation timetable. 

See next week’s posting for an insightful Tip #2...

April 16, 2012

Wanted: 3D Educators

The following opportunity is being offered by the stalwart 3D company, Eon Reality: 

Apply to the International 3D in Education Program.
EON Reality is hosting a competition in which 30 schools from around the world (5 in North America, 5 in South America, 5 in Europe, 5 in Asia-Pacific, 5 in the Middle East, and 5 in Africa) will be selected to participate in the International 3D in Education program. Tell them how your school will use interactive 3D content in Education: the 30 best applications will receive a one-year license for interactive 3D content creation software that enables teachers and professors to create their own 3D learning applications and to use interactive 3D in their classroom. Download the application form at http://tinyurl.com/EON-3D-Education-Competitionand send it back to education@eonreality.com before April 30.

November 7, 2011

3D Jedi Conclusion (3)


Concluding our series on North Carolina’s 3D Jedi, (see post 1 and post 2), it is fair to say that Epps has not made it this far without solid commitment from his community. Epps notes: “The BRAC Regional Task Force, which is a base realignment and closure group (an organization closing bases across the country, consolidating troops, and relocating them to new areas) led the initial effort by funding our previous program, placing 3D labs in eleven high schools.” And now, BRAC is ramping up their investment. “BRAC aims to further shape the educational landscape of the 21st Century” by expanding and adding more content and equipment, totaling thirty-one systems in eleven counties.

As a result of Epps’ G.R.E.A.T. 3D Academy, some local business leaders have also changed their perspective about education: instead of thinking that schools should be producing a traditional workforce, they now believe that high schools are capable of producing a highly skilled workforce. Again, Ben Dibble reflects that his work in producing stereo 3D as a student “helped me become very independent and, at the same time, it taught me to work with a group. It taught me not to wait for opportunities to open up, but instead make my own.“ Given the current STEM (science, technology, engineering and math) education challenges we face, Jeff Epps appears to be well along the road toward producing a highly marketable workforce, while investing in his state’s own and most promising resource—its potential-rich youth.

Epps' project is not without significant challenges, however. “We’re looking for more business leaders as partners,” he indicates. “We need assistance from the engineering community to help expose students to the engineering experience—we need internship opportunities for our student once they become comfortable using 3D design software.” He is not only seeking physically close internships, but also remote internships. “I need people that can video conference with our students, look at their content, and challenge our interns to improve their work.” He is also looking for laptops to put in the hands of students. “When those kids get laptops in their hands, they take them home; while they’re at home, they’re doing more. We find that they actually do extra work without complaining.”  Epps is also hoping to find more modern 3D content development software. (If your organization is interested in partnering with Epps, field testing products, or recruiting his growing army of students, please consider contacting Director Epps at jeffepps@richmond.k12.nc.us.)

It is becoming clear that not all 3D content development will emerge solely from creative production houses. Student-created content will soon become a disruptive element in the content development market. For that reason, I’ve always advised 3D content development companies to develop a simple authoring tool for student use. Then, I suggest they begin to strategically tap into this growing developer community well before it begins to tap into their revenues. 

March 7, 2011

STEM and 3D


The prestigious national research firm, IESD, just announced the release of a national report on the status of STEM education in the U.S.  I am highlighting this report in our Future-Talk 3D blog for two reasons:


1.     Since state and federal STEM funding are a chief means to acquire dollars to support school and university 3D learning projects, this report will likely be useful to educational leaders. 


2.     Current U.S. STEM priorities will undoubtedly be of great interest to many of the 3D software and hardware manufacturers who visit this blog.

The press release for this report is provided below. Be aware that there is a cost associated with this report, however.