Showing posts with label VR education. Show all posts
Showing posts with label VR education. Show all posts

June 10, 2019

It's Ironic Intro


Educational VR: The Irony of it All

I recall the hall of fame release by the Byrds in 1965, a song that rhythmically and hauntingly chanted:
To everything (turn, turn, turn) There is a season (turn, turn, turn) And a time to every purpose, under heaven…A time to build up, a time to break downA time to dance, a time to mournA time to cast away stones, a time to gather stones together…
This song aptly describes some of the emotions I experience while scouting VR at conferences. I am always struck by the incongruity of the past and the future colliding in an uncomfortable way.


I am describing something we’ve seen before—when we were pushing for 3D visualization tools in the classroom from 2010 through 2015. I know this arena well, having led one of the largest and most successful 3D implementations in U.S. schools, working closely with stalwart companies like Texas Instruments. Virtual reality is all the rage today, but in the past, things didn’t look quite so bright. Though the technologies are really quite similar, something has changed. We’ve morphed, as the Byrds would suggest, from a time of breaking down, to a period of building up. What happened? Over the next few posts, let me explain using a few juxtaposed examples. Here's my first example:

Complaint: These 3D glasses are just too heavy and uncomfortable for students.

Educator response to 3D (5 years ago): “They don’t fit the heads of children.” “They don’t work well for children wearing glasses.” “These just won’t work, sorry.”

Educator response to VR (today), even though glasses are heavier and more constraining: “Wow, isn’t this amazing!” “Can I try them on?” “How can I get more for my classroom?”

Isn't it ironic...?
 

May 6, 2019

Reality Check (1)



There is so much hype surrounding VR in education nowadays, it seems particularly wise to stop and do a reality check, at least once in a great while. [Enticing]
Although I am personally quite bullish on VR, this will not be another one of those cheerleading series about the potential of VR in education. [Amazing] No, what I am about to report may prove downright depressing. [Inspiring]
Thus, in order to keep our blog readers from falling off the feared precipice of despair, I have deliberately embedded words of hope throughout this series, as seen in the very first paragraph above, in [bracketed italics]. These are expressions that literally shout the promise and potential of virtual reality, while counterbalancing the bad news. [Elevating] These words are not just taken magically from the air, but consist of actual text snatched from the VR-related exhibit hall booths and sales literature at a recent ed-tech conference, ‘designer’ phraseology that help sell VR to tech-hungry educators. [Engaging]
Our in depth reality check begins next week!