Isn’t there more to safety than merely disinfecting any shared equipment? In the Hologate VR standards for location-based entertainment (see my previous post in this series), what’s missing is physical distancing of customers, masking, temperature taking, reduced facility capacity, staff testing and hand washing, air and HEPA filters, and ‘enhanced’ facility disinfecting, and other ‘enhanced’ disinfecting procedures. Does education offer their own industry-preferred hygiene standards for VR equipment use? Can you think of anything that is missing from the procedures/practices followed in your school or university? What's missing?