Showing posts with label DLP. Show all posts
Showing posts with label DLP. Show all posts

June 24, 2013

North Carolina Rocks 3D


Another Success Story in 3D Education
I don't know what it is about the Tar Heel state, but ya’ll certainly gotchee a mess of educational 3D talent there.  Maybe it comes from the drinking water. Or the fresh country air. Or the amazing waffles. Maybe it’s due to the Old North State’s beautiful, plentiful, and restful foliage.  Perhaps it emanates from the high-tech bowels of the Research Triangle. But they sure do educational 3D well in North Carolina. It's a 3-D success story all around.

Rural Richmond County, NC
For the last few years I have described the work of the so-called 3D Jedi, Director of Technology—Jeff Epps.  His past efforts can be reviewed in these previous blog posts: 3D Jedi * 3D Jedi Conclusion * Return of the 3D Jedi * Return of the 3D Jedi (2) But let's move on...

Holly Ridge, NC

Now move eastward with me, as we take a look at some of the 3D learning taking place at coastal Dixon high school.  For the last two years, Jason Chambers, a respected biology teacher, has used XPAND glasses, DLP technology, and DesignMate software with positive results:  It’s been a dream using the software. It not only helps the kids but the teachers are also enjoying it, especially when they see the test results. In General Biology alone there has been a more than 50 percent improvement in test scores. Our principal is ecstatic,” Mr. Chambers said. In North Carolina, a student has to score a level 3 (mastery of concepts) or 4 (superior understanding and clearly proficient in concept) on a statewide testing exam to be considered proficient. All classes taught by Mr. Chambers [including those with special needs students] earned a remarkable 100% proficiency using the 3D material. In an Honors class taught by Mr. Chambers, he had 12 students score 4 in a class of 21 students. “Those types of scores are unheard of!” Mr. Chambers added. “Normally I’m lucky to get four or five 4’s in a class of 30 students, so the numbers speak for themselves.”
Where students often get restless when a video is being played, Mr. Chambers noticed the opposite effect with the presentation of 3D content. “I can hear a pin drop in the room when we’re watching a 3D video. Kids are attentive and focused and actually entertained by what they are watching. I had never seen that before,” he said.

Students are grasping the material much quicker than with traditional methods,” Mr. Chambers said. Mr. Chambers concluded: “I don’t have to change the way I teach; I’ve had outstanding results with the content.”

Listen to this short overview video of Dixon High School’s 3D project:

Also, listen to this short video with interviews of students and Mr. Chambers. 


Kinston, NC
And, surprisingly we’re still not done. North Carolina is still that good!  Meet Joe Romig, IB biology teacher at Kinston High. His students, too are seeing positive results using 3D in biology lessons. "In the past, before the 3D biology classes, 8 of 26 students showed academic growth. Now that number has increased to 24 of 29 students," he explains. "I've had kids that would probably have been at level two score at level three. Even had a kid score a perfect EOC [end of course] score." 
See this video of Kinston.

Based on some of these success stories coming out of North Carolina, I am certain that other states “might can” (might be able to) see similar results.  North Carolina rocks. Don't  you agree?

April 22, 2013

More on Brain Research and 3D Learning

In our post last week, I wrote about a new study now being conducted in Boulder connecting brain research with 3D learning.  In this follow-up post, I want to take a closer look at the study design and the hardware/ software that is being deployed in the effort. This insight can help other schools and organizations develop their own research strategies.

Study Design
Some of the most insightful design aspects of this study include:
  • Using software in both the stereoscopic mode (3D) and in non-stereoscopic mode (2D) in to explore students’ ability to understand and retain abstract knowledge (as opposed to just using 3D). 
  • Testing a student’s ability to transfer learning through model building and videotaped explanations of abstract concepts and processes (as opposed to testing for retention). 
  • Ascertaining a student’s ability to transfer their newly-acquired visual learning to the standardized tests and writing prompts of the new Colorado state testing system.
  • Using a control group of students, who do not view the science and math lesson content in stereo version prior to the standardized test, comparing their outcomes with students who used the stereo mode for only the first 5 to 10 minutes of a class period. (Remember, it may not require constant use of 3D to show a positive effect on learning.)
  • A special focus on the effects of 3D versus 2D images on thinking, memory formation and student learning disabilities.
  • As an innovative form of evaluation, students will be videotaped while using 3D and 2D interactive software and while doing hands-on performance assessments (3D model building and video explanations of content).
Hardware and Software
The hardware being deployed in this study includes DLP 3D projectors provided by Vivitek and active glasses provided by XPAND. The software lessons to be used in this designed study include Stereo 3D biology, physics, and chemistry resources from Designmate, along with and 3D Geometry and Calculus lessons from Spatial Thinking.

January 21, 2013

On the Road Again

I’m doing quite a bit of presenting this year on Teaching and Learning with Depth (transformative teaching and learning using stereo 3D). Here is a current list showing my speaking schedule, in case you are interested in attending. If you are in the vicinity, it’s also always a good excuse for an opportunity to meet and have some coffee or conversation.


Conference
Location and Date
Topic(s)
TCEA
Austin, TX
February 4-8
-       When 3D Comes to School (Monday BYOD Workshop) and 
-       Teaching with Depth: Why 3D Matters. (Tuesday TATN Session)
Tech Forum
Atlanta
March 1
-       Depth-defying Learning with 3D
ITEEA
Columbus, OH
March 7-9
-       Immersive 3D Comes to School
COSN
San Diego, CA
March 11-13
-       Teaching with DEPTH: Why it Works, Why it Matters
Detroit, MI
Cobo Center
March 20-22
-       Your Very First 3D@Macul Bootcamp (Hands-On PC lab)
Colorado TIE
Copper Mt., CO
June  18-20
-       Teaching with DEPTH
ISTE Nat’l Conference
San Antonio, TX
June 23-26
-       In the TI booth at the Exhibit Hall

ISTE SIG 3D
San Antonio, TX
-       SIG3D Opening Launch Meeting

June 11, 2012

A 3D Ladibug


Ground-breaking news in the educational 3D world. Lumens recently released their new 3D Ladibug document camera. This high-definition document camera comes 3D-ready for both 3D DLP projectors and 3D TVs. And don't worry, educators!  The 3D Ladibug easily can function as a 2D visualizer, as well! Lumens is a power player in the document camera industry, so this product release is not a trivial matter.
The context of this product release is not trivial within the education market either. A 3D document camera can be used by teachers to showcase immersive science experiments or model math skills through the visual display of manipulatives, tiny ‘blocks’ or shapes that teach place value, fractions, measurement, or geometry—with depth More importantly, the 3D document camera becomes another stout tool for content creation. Imagine student dioramas, stick or finger puppet shows, or model displays—again, with depth. And even primary children can ‘design’ the content. To learn more, take a look at this case study link and the following product data sheet link. You can also see live demonstrations on the exhibit hall floor at ISTE 2012 in San Diego in June. It’s a great time to be alive.

May 14, 2012

3D@Conferences


After attending FETC in Orlando, TCEA in Austin, and COSN in Washington, D.C., I came away with a fresh wind of perspective as the 2012 ed-tech conference season began in earnest.


Learnings from FETC

Stereo 3D was not well represented.  It was visibly on display only in two booths.  In addition, the displays were not that effective. Self-running demo loops simply won’t excite educators.  There are better ways to showcase stereo 3D capabilities, folks.
Stereo 3D is not well understood by conference leadership.  Although chosen as a presenter, none of my stereo 3D offerings were selected.  That decision perplexed me, so I wrote to the conference leadership asking why they did not select one of my 3D presentations.  “We already had several 3D presentations scheduled,” they claimed, and “didn’t see the need for any more.”   The answer was mystifying, but I accepted it at face value.  Who could possibly be presenting?  Fast forward.  The conference arrived.  Once I landed in Orlando, I took thirty minutes and reviewed every session offered during the conference, scouting for the previously mentioned stereo 3D sessions.  There were none.  But there were indeed three sessions being offered on “3D virtual worlds” (rendered-3D immersive worlds, like Second Life) and rendered-3D design tools, or rendered-3D animation.  But nothing on the visualization and learning advantages of using stereoscopic 3D.  As you can see, the conference leadership did not understand what stereo 3D is.  Why? It is not fully a part of their generation or their personal culture.  It is not yet on their radar.  It should be, but it is not.  But don’t ever think it is an unreachable goal.  We just need the right messaging.

Learnings from TCEA

Texas “gets” 3D.  Numerous sessions touched on 3D at TCEA, including a half-day workshop. The presentations were well received and packed with people.  New 3D math and science content was demonstrated that convinced even the stoutest doubters.  3D content was visible in a number of projection manufacturing and reseller exhibits. DLP 3D Lamp-Free Projectors were all the buzz, with four projector companies featuring DLP lamp-free projectors.  (To the educator, lamp-free means not paying for bulbs every year—at $350 a whack.  These projectors cost a little bit more, but pay for themselves in a year and a half. In some cases, the solution was expected to last for 20,000+ hours, or 10+ years in school terms.)  I saw models from Vivitek, BenQ, Casio, and Optoma.  Again, Texas ‘gets’ 3D.

Learnings from COSN

3D is the new kid on the block. A conference for technology leaders, 3D was clearly a new experience for most. Amidst the clamor and noise of cloud-based applications and 1:1 initiatives, folks who saw examples of great 3D educational content were quite impressed. Some of the discussions I had with interested educational leaders were promising.  Educational technology leaders simply need to see great examples of 3D (not movies), in order to begin their journey towards understanding.  

April 23, 2012

Wanted Again: 3D Educators

The Opportunity
Presente3D, an innovative startup company, is looking for insightful educator feedback on their product. Presente3D enables 3D content creation through a truly easy-to-use and extremely flexible ribbon bar add-on to PowerPoint 2010. Their tag line is "taking 2D PowerPoint into the Third Dimension." It enables the educator, e-trainer, or student to turn their presentations into a 3D format, but more importantly, to turn any graphic or chart within a PowerPoint into a 3D object that can be manipulated in space and depth.

If you are interested in exploring this tool, you own PowerPoint 2010, and can provide in-the-field practical feedback as an educator, visit Presente3D's website to sign up for their 3D PowerPoint Beta program. If you want to contact them directly, do so at this email address. 









April 2, 2012

On Youthful Shoulders

I think DLP-enabled 3D will definitely be carried into the future on the shoulders of kids. Kids get it. Adults, still not so much. Why do I say that? Three reasons. See if you agree with my logic. And please comment if you have time.


Reason 1. Kids pressure adults. While attending the CIO Summit in Fort Lauderdale this year, I had some separate conversations with a superintendent from a large school district on the east coast and his entourage (all technology staff). Although 3D was nowhere on the radar of his technology staff, the superintendent, in a separate discussion, was very interested in creating a DLP-enabled 3D pilot project in his district. I asked him why. He explained that his 4th grade daughter thought it was cool. (I gave him several 3D stickers for his daughter.)
Reason 2. Kids pressure adults. The notion that students appreciate what 3D has to offer was amplified in the last Speak Up survey, an annual national research project produced by Project Tomorrow, which surveys K-12 students teachers, teachers, parents, and administrators.  When asked what types of digital content students perceived as important to make available in e-textbooks, students included access to 3D content as one of their top choices. Middle school students, in particular, rated access to 3D content higher than all other grade levels surveyed. Interestingly, we know that 3D content can also play a major role in four out of the remaining five of the preferred e-textbook characteristics identified in this chart (virtual labs, video clips. games, and animations/simulations).
Figure 1. Project Tomorrow (2010). Empowering Digitally-rich Content through the E-textbook.
Speak Up 2010 Survey. Reprinted with permission.
By the way, Project Tomorrow is a wonderful resource to help you understand what educational stakeholders value in both the present and future, so be sure to visit their website frequently.  You may even want to consider sponsoring a future report.
Reason 3. Kids pressure adults. Scorsese made the film Hugo in 3D because a) his wife wanted him to make something his kids could actually see, and b) his own 12 year-old daughter and her friends asked “In 3D, right?” See Scorcese’s own comments at the 3D Society Creative Awards:
What’s the bottom line? Young people readily connect with the visual, mobile, and social technologies that so permeate our modern lives. Now if only the adults will listen…

March 26, 2012

A BVS3D Research Update


This information was recently published as a comment in my two-part series comparing the U.S. and European research in the area of DLP-enabled stereo 3D. (See A Parallel Universe, Part I and Part II.) It is such valuable information, I wanted to dedicate an entire post just to the preliminary data being reported, along with some context.

Following the BVS3D year-and-a-half case study evaluating the effectiveness of DLP stereo 3D in Colorado (see tag trail), continued research efforts did not cease. Under the watchful eye of Kristin Donley, (she is the Colorado 2012 Teacher of the Year, a high school science teacher, and the science research coordinator for the Boulder Valley School District), the study was continued for another year in order to tackle one of the most important challenges we often hear about 3D in classrooms: “How do we tease out the advantages of visualization in 2D versus visualization in stereo 3D?” In her posting, Donley noted:

“I am currently looking at the data of the next step in the Regis University/BVSD partnership in evaluating the effectiveness of 3D. This time we tried to focus on the differences between 2D images and 3D images. I taught an abstract concept such as DNA Replication and protein synthesis. Students in the control class only saw 2D pictures and animations. The experimental group received 3D animations instead. Keeping with previous results, I didn't see a difference in multiple choice averages, but did see increased higher-level thinking and detail in the experimental group's essay writing. I also did a video assessment. I had students use manipulatives (tinker toy set to build DNA and represent other molecules) to explain the process of DNA replication, for example, and they used their cell phones or iPods to tape their mini-movies. Students who had the 3D were better able to put molecules in relationship to one another in the 3D space and they had a higher level of understanding of the processes. They included more details in addition to just relating terms and steps of the process. The class with the 3D received a half-a-grade higher average on their essays and there were less misconceptions evident in their video assessments. We just finished focus groups and I am now going through the multiple choice to see if there is a difference in the types of multiple choice that the control and experimental group students missed.
I appreciate Kristin and Regis University going the extra mile with our original research on DLP-enabled 3D in the classroom by extending the study an additional year. Expect a full report at the ISTE conference in San Diego, since I know the Regis University researchers are presenting there. Stay tuned…

March 12, 2012

In Méliès Shadow: A Gripping Story, a Hidden Allegory

Hugo (see the previous post) is the tale of a young lad trying to find purpose in his life following the untimely death of his father. But nestled within the plot is a unique story-within-a-story, a look at the budding history of early cinematography.


The view is through the eyes of Georges Méliès, a “special effects” cinematographer who was immensely popular and productive, producing well over 500 films in his day. A performing magician turned cinematographer, Méliès somehow never left behind his gift for magic, invention, and imagination as he pursued making movies. “I was convinced it was a new kind of magic,” he said of cinema.

Now, here’s where DLP-based stereo 3D comes in. This enchanting tale of the inchoate history of cinema creates a softly hidden allegory of today’s emerging 3D educational marketplace. The parallels are striking. Much like early film, 3D today seems like a “new kind of magic” to consumers and schools alike. “Movies are like seeing dreams in the middle of the day.”  I can’t think of a better way to describe 3D in the theater or the classroom. ”It was a gift!” Méliès voiced with delight about moving pictures. I see 3D in the same role—it’s a gift for learning and for healthy vision.

Moreover, viewer reactions to these early films then (and 3D movies or classrooms now) are eerily similar. In Méliès’ day, people responded with the same “it’s like being there” delight and physical reactions. One of the scenes depicted in Hugo involves a famous moment in film-going history, the brief screening of the Lumière brothers' Arrival of a Train at La Ciotat. Here’s a second YouTube version of the same film clip. Frankly, the visual surprise reenacted when the audience in Hugo saw this short video is no different than the reactions repeatedly evidenced in classrooms of elementary school students as 3D asteroids whizz by their heads on a simulated journey to the solar system. And it’s really not much different than the delight and connection demonstrated recently in Colorado and again in Austin by groups of adult K-12 educators at one of my 3D workshops. I guess there is one difference. The surprise and cognitive delight of viewing 3D does not seem to go away over time.


Méliès Shadow 
The similarities between the first years of moving pictures and our early experiences with stereo 3D don’t stop there. We see in both counterparts the struggles of the early years of making quality productions, the challenges of making a living on the basis of selling something as silly as imagination and wonderment, and the highs and lows of convincing others as to the true potential of the tool.

In Hugo, the magnificent and enthralling “world of imagination” created by Georges Méliès and others was driven away when World War I came. “Youth and hope were at an end,” lamented Georges. “The world had no time for magic tricks and movie shows… no one wanted my movies anymore.” “Happy endings only happen in the movies,” he added hurtfully. Due to the lack of demand for movies, he sold his company. Crushed and demoralized he invested all that he had left in a small toy shop. He felt that, in many ways, movies were just a fad. And the fad was over. 

Sometimes I feel the same way about 3D in education. What has become known as our ‘great recession” has hit manufacturer, software designer, and educational customer alike. At times, it seems like the economy has inopportunely slowed one of the most brilliant innovations of our time. Schools and universities that should be investing heavily in 3D learning technologies are instead focusing on keeping staff on the payroll. The critics of 3D are calling it either another fad or a luxury that cannot be afforded during tough times. Although I don’t want to ruin the movie, let me suggest that, in the end, Georges finds fresh legs. And in the 3D educational marketplace, there is reason for hope as well. You see, the educational market is resilient. It will bounce back. No, the message for DLP 3D’s potential in the classroom is not going to wither away. It will soon find fresh legs.


 


January 30, 2012

On the Road Again


I’m doing quite a bit of presenting on 3D in education over the next six months. Here is a current list of my schedule and topics, in case you are interested in attending. If you are in the vicinity, it’s also always a good excuse for an opportunity to meet, get some coffee, and have some conversation.

Conference
Month and Location
Topic(s)
TCEA
February, Austin TX
5 Workshop: When 3D Comes to School
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
Colorado Conversations
February, Wheat Ridge, CO
5 Evaluating Technology Initiatives
COSN
March, Washington, D.C.
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
5 21st Century Teaching with New Media
5 Evaluating Technology Initiatives
Vision Performance Institute, Pacific University
June, Forest Grove, OR
5 3D in Education
3D Comm
June, Las Vegas, NV
5 Remapping for 2012: 3D and the Education Market Space
Colorado TIE 2012
June, Copper Mt., CO
5 Cultivating Your Donkey Cam Kung Fu
ISTE 2012
June, San Diego, CA
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
5 Workshop: When 3D Comes to School

American Optometric Association
June, Chicago, IL
5 Panel: 3D in Education