Two large-scale research projects exploring the
effectiveness of stereo 3D in K-12 education offer us a “parallel universe” for
comparing insight and results.
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In this first blog post, I want to clarify the environment
and methodologies employed in these case studies:
- First, both the U.S. and European studies involved a variety of school settings and grade levels. Both projects also favored science content delivered in 3D stereo.
- In terms of methodologies, both case studies were similar. In each school there was a 3D class and a ‘control’ class. Both 2D and 3D classes were pre-tested and post-tested for content acquisition. In addition, both studies also incorporated qualitative feedback measures such as student and teacher surveys, classroom observations, and teacher/student interviews.
In next week’s post, we will highlight the results
found in common to both the BVS3D and the LiFE I research projects.
Good article. We need more of these studies done! I identified product development in a few areas which I think will further transcend the use of 3D in the classroom.
ReplyDeletePlease comment on the other areas you feel will further transcend the use of 3D in the classroom...
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