Showing posts with label Integrator. Show all posts
Showing posts with label Integrator. Show all posts

June 17, 2013

SIG 3D All Call

Attention all providers and integrators 
of 3D hardware, software, design, peripherals, or training! 

Two special opportunities are available at the upcoming ISTE SIG3D Gathering in San Antonio Tuesday, 6/25, 5-6:15 p.m. (This is the official SIG 3D meeting, which will incorporate a variety of activities: getting acquainted, overview, teacher poster sessions*, and breakout sessions by interests.) Here are the opportunities:
  1. We will have a table that can display any literature you want put in the hands of SIG3D members.  (All literature must be hand delivered to the table before the meeting begins.)
  2. If you are interested in providing any type of door prize to attendees, we will provide you with a very public thank you and great visibility at this event. Just let Len know of your intent asap via email.



February 18, 2013

Model 3D Classrooms




Here’s some news of note for teachers, professors, manufacturers, developers, integrators and thought leaders in the 3D in education space. This year, 3DComm at InfoComm (for the first time ever) will focus entirely on the role of 3D in education. You can read about this unique program and focus here: 3D Education

The event is scheduled for June 12th in Orlando and features a robust new idea: a 'live' model 3D education classroom and prototype 3D training room. I very much like that sort of thinking. And the cost for attendees is a mere $99, which makes it affordable for those of us who are working K-20 educators. (Sponsors pay a higher fee to participate.) It sounds like a good opportunity!

February 11, 2013

Implementing 3D (Part 3)

This is the final post in my series offering advice about implementing 3D projects in your own setting. If you are in a state of planning, each tip is  an important strategy for implementing a 3D pilot project in a school or university setting.

Tip #3
It’s also important to find and use integratorsIn a Future-Talk 3D post long ago, I spoke about the vital role of integrators in implementing and supporting 3D projects in classroom settings.
An integrator is a company that can help ‘integrate’ the disparate pieces involved classroom 3D projects, whether at the K-12 or university level. An integrator can help identify the needed hardware components, help you identify high-quality 3D glasses, offer sound technical advice, provide helpful technical support, solve problems over the long-haul, and even suggest appropriate 3D content.

In a word, an integrator can help simplify often confusing 3D technologies, making your road toward instructional success much easier and trouble-free. Most importantly, they can prevent you from making costly mistakes. I have recently updated my list of trusted 3D-capable integrators. These folks know their business. Some of them are better at individual PC or small setting installations; others are better at large scale installations, such as classrooms. They know 3D and I know their work. Presented in alphabetic order, they are:

3Dlivesurgery (Europe)
Aulanova (South and Latin America)
AV Rover (international)
Boson (U.S.)
Conference Technologies (U.S. University venues)
Eon Reality (international)
Mechdyne (University, military and high-end venues, Intl)
Nvidia (U.S.)
Okulda 3D (Turkey)
Reachout Interactives (International)
XpandD (international)

(If any of my readers also represent an integrator firm with which I am currently unaware, please leave a comment below, listing your web site; and please contact me via email, so that I can update my list.)

February 4, 2013

Implementing 3D (Part 2)

This is the second post in our series offering advice about implementing 3D projects in your own setting. If you are in a state of planning, each tip is an important strategy for implementing a 3D pilot project in a school or university setting.

Perhaps one of the most important lessons I have learned about implementing successful 3D installations or pilot projects is exemplified in this poster I recently crafted:



Think deeply about the truths in this poster. I am quite serious about this.


Come back next week for an insightful posting on Tip #3...

January 28, 2013

Implementing 3D (Part 1)

In the last two months I have been approached by four educators, situated across the nation, for advice about implementing 3D projects in their settings. If you are in a similar state of planning, I can provide a series of three essential tips for you, each an important strategy for implementing a 3D pilot project in a school or university setting:

Tip #1
It takes longer than you think. Implementing a 3D project usually doesn’t happen in a lightning-quick fashion. It takes time to grease the wheels. It takes time to explain it to funders or school/district/university supervisors. It takes time to do your research. It takes time to write a grant or obtain funding. It takes time to carefully interface with your IT department on support or set up. It takes time to see how specific content titles match up to your curriculum. It takes time to think through how you want to best employ 3D in your classroom. (In our original BVS3D project, we gave all participating teachers an entire spring and summer just to play and explore the 3D content we were using—in order to find the right fit, the right purpose, and unforeseen challenges—before officially launching our 4-school case study.)

Buying the equipment is easy. It’s the other stuff that matters. Consider this fact in your implementation timetable. 

See next week’s posting for an insightful Tip #2...

April 9, 2012

Opportunity Calls

This is a message primarily for 3D technology companies (hardware and software manufacturers, integrators, and resellers).

The Opportunity
You are invited to participate in a dynamic optometric educational session at the American Optometric Association's annual conference, being held in Chicago on June 30th, 2012. The details of this opportunity are detailed in the document embedded below, along with contact information.

                                    Open publication - Free publishing - More 3d
The Business Case
There are two distinct benefits associated with this opportunity:
First, this is an opportunity to reach an elite group of consumers and their families. Optometrists are in the top 12.5 percent of households per total money income according to U.S. census data and the AOA’s Income from Optometry survey.
Second, this event also represents an opportunity to make sure doctors of optometry are sharing the message you would like consumers to hear—not only that 3D/S3D viewing is a safe and appropriate technology for all audiences, but that it can also uncover treatable vision problems.

Why It Matters
In 2011, efforts to increase awareness of the health benefits of 3D viewing resulted in more than a billion media impressions. But according to the AOA’s 2011 American Eye-Q® survey, there is still work to be done dispelling myths. Parents still reported some concern about the effects of 3D technology, with:
  • 53 percent of respondents, whose children are 18 or younger, believe 3D viewing is harmful to a child's vision or eyes 
  • 29 percent feel very concerned that their child may damage their eyes due to prolonged use of computers or hand-held electronic devices 
Don’t miss this chance to ensure your message reaches consumers through the collaborative strength of the American Optometric Association (AOA) and 3D@Home consortium. 

April 11, 2011

3D Integrators


In my humble opinion, the role of integrators in creating 3D projects in a school is invaluable.

An integrator is a company that can help ‘integrate’ the disparate pieces involved in your classroom 3D project. An integrator can help identify the needed hardware components, offer sound technical advice, provide helpful technical support and problem solving over the long-haul, and even suggest appropriate 3D content.

In a word, an integrator can help simplify often confusing 3D technologies, making your road toward instructional success much easier and straighter. In my article, “3D Comes to School” (see January posting), I listed several such integrators. Since that time, I have updated my list of 3D integators:


(If any of my readers also represent an integrator firm with which I am currently unaware, please leave a comment below, listing your web site; and please contact me via email, so that I can update my list.)