One trend I have noticed, from China to the U.S., is the growing use of virtual reality to improve conversational and situational fluency in world language acquisition. Take a look at Fluent Worlds.
April 15, 2019
April 8, 2019
Are you stranded on First Base?
Everywhere I go, teachers are stuck at first base: using VR for virtual field tips, like this one: Project Pakistan.
This is certainly a very nice experience, but I can’t wait until educators move on to second base, using interactive simulations to teach rigorous topics (see SuperChem VR) or third base, where students begin to create their own VR content. But it’s also possible to hit a four-bagger, a home run, when kids create their own VRhardware.
April 1, 2019
One of the most under-emphasized areas in the booming field of virtual reality involves user-generated content. I’ve noticed at many tech conferences that a keen interest for student-created content options is resonating at an all-time high, especially for folks in higher education.
Enter WhooshVR. These folks are chiefly known for Whoosh3D, a 3D-enabled 9H tempered glass screen protector which comes with its own app. Whoosh3D enables a conventional smartphone or tablet device to create, convert, stream, and display 2D and stereo 3D content, in a glasses-free format. But WhooshVR is a pleasant addition to their platform, something I see as having high potential in the education market.
Basically, WhooshVR is an app that enables a conventional phone to capture a“This is a powerful change in paradigm. Never before has 3D and VR3D been so simple, so affordable, and so accessible. “
The introductory app is free, yet basic. Users can upgrade for additional features, such as the ability to capture 180 and 360 without a fisheye lens; and to access virtually any photo from their device’s own photo and video libraries. The upsell version will also allow users to access VR and 3D content on YouTube.
From the perspective of the consumer, I see this as a low-cost and non-complicated way to capture 3D pictures and video, enjoying the ability to click through a mass of images using my VR headgear or the auto-stereo display. I can print what I see on a either a color printer or 3D printer and can email or post my images from the app. From an educator’s perspective, I like the hands-free use, enabled through gaze control on an onscreen dashboard. The intuitive dashboard allows immediate depth editing, zooming, and quick visual tweaking. In my way of thinking, it provides an easy way for the youngest children, or beginning students at higher levels, to jump right into the fray, using a tool I consider a valuable precursor to more sophisticated and time-consuming content generation tools.