Showing posts with label stereo. Show all posts
Showing posts with label stereo. Show all posts

June 30, 2014

Think in 3D (1)

I have recently come to the conclusion that content developers who design 3D educational software can learn a lot from creative 3D stereographers and cinematographers. 

I took the time during a recent trip to picturesque Fajardo, Puerto Rico to finish my copy of Clyde Dsouza’s Think in 3D: Food for Thought for Directors, Cinematographers and Stereographers (2012). A stereographer and a 3D consultant, Dsouza is not an educator, yet his musings warmly resonate with my thinking as an educator in terms of what matters about great 3D educational content.
Think in 3D by Clyde Dsouza

Reading Think in 3D made me ask myself the obvious question: “Why are some 3D educational content pieces so very superlative, while others appear tired, tedious, and ho-hum?” Dsouza’s book holds many of the keys that will help answer this question.  

Based on the thinking of Dsouza, in the next few posts I intend to highlight some of the reasons why certain educational stereo 3D (eS3D) titles are great, while others are lacking. Understanding these principles can help anyone in this market (content developers, hardware manufacturers, resellers, writers, and consultants) do a better job of reaching and keeping their customers. And understanding these ideas can help educators know what to ask for in 3D, what will work the best with students.

January 14, 2013

SIG3D


In breaking news, the International Society for Technology in Education (ISTE) reached a new milestone in its support for educational 3D.  A recent proposal to establish an official new Special Interest Group focused on stereoscopic 3D has been officially accepted and SIG3D has been launched internationally.

The details related to this exciting development are concisely cited in an article I recently wrote for Display Central.

Although the above article link covers most of the details you would need to know, let me add several important points here in this brief post:

First, ISTE SIG3D signifies an international level of recognition that 3D has had an impact—and it is here to stay, mature, and evolve in the education arena.

Second, this new ISTE SIG serves educators under “a big tent.” It reaches out to K-20+ folks, researchers, educators who use stereo content, even and educators who focus on student-created content. It also stretches its stakes out to include  manufacturers, content providers, and 3D innovators.

Last, this means that an all-hands-on-deck meeting will take place sometime during the ISTE national conference being held this late June in San Antonio. Please join us there.  Dates, times, and locations will be announced this spring.

November 26, 2012

3D StereoLab

NextGen 3D Educational Content Series [Part 5 and Series End]
Our last entry into a future hall of fame for educational 3D content is 3DStereoLab. This is a group that demonstrates the most impressive creativity, artistry, and negative parallax I have seen in 3D production to date, bar none. I am talking about absolutely compelling production quality. This firm got its start by pulling together some of the best talent in L.A. and Hollywood, securing a new studio, and pushing the production flywheel forward. Much of their work is for corporate innovation centers, and most recently they have undertaken a large project involving school safety PSAs and simulations for school emergency preparedness training in 3D format.

Michael Page, President/CEO of 3DStereoLab, explains their interest in educational 3D content development: “We believe 3D's impact on the educational space will be similar to the impact of sound to silent film and the addition of color to black and white movies and television.” He adds, “Immersive 3D presentations will be the adopted norm of the future, no doubt about it.” The focus of 3DStereoLabs is on the wants/needs of the education customer:  “We are 3D production experts who fundamentally follow the teacher's lead in developing content which is primarily scripted and approved by qualified teachers.” Their plan is nothing less than to “provide a new technologically advanced immersive learning experience.” 
3DStereoLab founder Michael Page (without 3D glasses) demonstrates Panasonic 
full HD 3D technology to Colorado State Senator Steve King (seated), Littleton Fire Chief 
John Mullin (far left), Chuck Burdick of the Colorado School Safety Task Force (2nd from left),
 and members of the Panasonic delegation attending the signing of Colorado Senate Bill 11-173 
by Governor John Hickenlooper at Rock Canyon High School in Highlands Ranch, Colo. 
(Photo by Chris Schneider)
Michael Page—yes, he’s the same Michael Page of Chubby Checker, Iggy Pop, and David Bowie fame—states that  educational change is what he is all about: “We couldn't think of a more rewarding experience than to apply our knowledge and talents to the good of our children's future.” Their work has already launched in Colorado, a state which has taken the initiative by recognizing the potential impact of 3D on education in the school safety and emergency preparedness arena. So, what happens when better-than-Hollywood 3D production meets K-12 education? Stay tuned and watch what comes out of this group. They can be reached at http://www.3dstereolab.com/

November 5, 2012

Spatially Cool

[NextGen 3D Content Series, Part 2]
Our second featured nextgen company is Spatial Thinking, a California-based company with a talented international programming team located in both L.A. and Lebanon. Spatial Thinking is led by its founder, George Dekermenjian, who is a gifted master teacher and active college mathematics professor in his own right. Formed to exclusively serve the education space, Spatial Thinking builds interactive simulations that can be presented in stereoscopic 3D as tools for teaching and learning math for grades 4-12 and college math. Their flagship product is Space Geometry and Measurement 3D (SGM-3D and SGM-S3D). Both versions contain the same content, but the latter (SGM-S3D) is optimized to be viewed in stereoscopic mode while the former is produced in rendered 3D. This approach exemplifies a generally wise strategy for success in the stereo 3D marketplace: offering 2D content as well as 3D content. When schools are ready, the shift to 3D is easy and costs less.
Using 3D to teach concepts that are harder to learn without stereo 3D.
I chose Spatial Thinking as an example of one of my nextgen educational 3D content developers for five main reasons:
  1. This company starts with the premise of the added value stereo 3D can bring to learning; I like that. Spatial Thinking produces simulations that use stereo 3D to an advantage, concepts that lend themselves naturally to 3D visualization. Essentially, that means using 3D to teach concepts that are difficult to learn without 3D.
  2. Spatial Thinking understands the educator perspective as much as they understand the technology of 3D visualization. This company demonstrates an openness to learn and do what schools, teachers, and students want and need, not just pursue the technology for its own sake.
  3. Their content represents a significant move beyond the current hegemony of science content in the 3D educational marketplace—and math is a great place to start.
  4. They are not developing just a few quixotic titles—they are developing quite a few key math concept sims. (You see, if there are not many resources to choose from, my experience is that teachers won’t spend time to learn to use the technology.)
  5. They surround their software with exactly the kinds of supporting materials that teachers are dying for: visual PowerPoint supports, lesson guides, and extension materials.
Topics covered on the “Space Geometry and Measurement” (SGM)
product from Spatial Thinking.
Stereo 3D educational software designed the way teachers like to teach.
In this series, I asked each content provider to explain what was so defining about their approach to 3D content. In designing their software, Dekermenjian noted his desire to “creatively use negative-parallax to highlight key ideas of particular concepts” and importance of “ensuring each lesson/module could be explored in 10 minutes or less, leaving enough class time for reflection, discussion, practice, assessment and review.”

Spatial Thinking’s plans to build additional interactive stereo content for other areas of mathematics, such as analytic geometry, calculus (high-school and college level), and other higher mathematics courses typically offered at the college level or beyond. Spatial Thinking’s web site can be found at: www.spatialthinkingllc.com.




September 10, 2012

Teaching with Depth

Grasping for words. In search of just-the-right language. Looking for richer metaphors. These best describe what has been occupying my think time in recent months. You see, the expression ‘3D’ carries a lot of unwanted baggage. 

For most, the expression ‘3D’ conjures to their minds little more than movies—‘pokey’ entertainment.  Some people immediately associate the term ‘3D’ with architectural drawings (CAD), Google Earth, gaming, or other types of “rendered 3D” objects or scenescapes. Then there’s a well-known film critic, who speaks for many, in suggesting that “‘3D—it just makes me sick.” (He was unaware of the research findings that indicate his discomfort is caused by underlying vision issues, which are easily addressable. But that’s another story.) For many others, ‘3D’ is simply not a part of their generation and therefore not on their radar.

Using the term “stereo 3D” doesn’t seem to help either. Adding that double-fisted adjective merely adds a pinch of technophobe seasoning to the mix. No, I’ve been looking for a kinder, gentler pathway. So far, I have settled on the following:
Teaching and learning with DEPTH is a pleasant way to describe how we use 3D in educational settings. It’s an expression that is, at once, both hopeful and free of the past, largely unwarranted, baggage. So far, it seems to resonate well with educators and educational conference leaders. 

Do you have any similar musings? Other ways to word the notion of the 3D experience? Please post them as a comment below.

September 3, 2012

FutureTalk Expands


FutureTalk 3D has been doing very well, thanks to your committed involvement as readers.  Thank you so very much! This blog is now reaching 2,300 web impressions a month, with our readers coming from nearly every country in the world. That’s quite exciting for a blog dedicated solely to the emerging role that 3D is playing in all spheres of the educational enterprise (including K-12, university, optometric, medical, industry, and even patient, customer, and sales force education).

 
And just so you know- so that you don’t get confused—we are expanding the FutureTalk concept to incorporate a new blog called FutureTalk VIZ. This new blog has the same moniker—FutureTalk—but is not focused on 3D. It is instead dedicated to the world of classroom visualizers or document cameras

 
I recently published Digital Shapeshifter, the leading resource on creative teaching with classroom document cameras, and this new blog will become a living extension of that book. (Of course, the book does contain a few sections on the topic of stereo 3D visualization with document cameras.) FutureTalk VIZ is merely a new “startup,” a new blog operating in its own sphere of influence within the FutureTalk brand.
On the other hand, FutureTalk 3D will continue its 3D-in-learning emphasis, with many exciting, ground-breaking, and even controversial topics looming on the horizon. Stay tuned.

August 20, 2012

3D Vision News

For the first time in history, the Opening General Session for Optometry’s Meeting® in Chicago in the last week of June featured an educational 3D experience led by a number of Hollywood dignitaries. The audience included attending doctors of optometry, students, paraoptometrics, and their families. (For perspective, there are over 60,000 optometrists in the United States alone.)
At the opening session, 3D experts Jim Chabin (president of the International 3D Society), Buzz Hayes (senior vice president and executive stereoscopic 3D producer for Sony 3D Technology Center at Sony Pictures Entertainment), Graham Clark (StereoD, LLC), and Bob Whitehill (stereoscopic supervisor at Pixar Animation Studios) demonstrated and explained the concepts of 3D as it pertains to the entertainment world. They showed 3D clips from films such as “The Lion King,” “Rise of the Guardians,” “Spiderman” and “Titanic”, among others. Many of these clips have never been seen outside their studios. 
Jim Chabin, president
of the International 3D Society
Jim Chabin, the president of the International 3D Society, stated “We ask your help in making sure stereo deficiencies are corrected.” Chabin continued, “We hope amblyopia rates can be reduced and decimated. We hope your practices can provide appropriate diagnoses. You are important partners in 3D; you are the first responders.”

Why was this event so important? Simply stated, the science behind stereoscopic 3D is an essential step to increased understanding of 3D and stereoscopic 3D (S3D) viewing as a safe and appropriate technology for all audiences.  As the popularity of 3D rises, so too will optometry’s responsibility to educate the public and assist the production studios and other 3D developments. As Jim Chabin suggests, optometrists are the nation’s 3D “first responders.” For that reason, this opening session was clearly a landmark educational opportunity.

The Opening General Session was followed by a number of educational sessions focused on the topic of 3D vision/diagnosis/treatment, along with a very comprehensive Saturday symposium on the 3D experience.  During the Saturday symposium, optometric professionals had the opportunity to take a journey through the entire process of 3D, plus experience the first-ever live, heads –up, 3D slit lamp exam demonstration (a diagnostic technology developed by TrueVision). Anthony Lopez, a 3rd year student of optometry was in the audience and was fortunate to be the “first ever optometry student” to experience a slit lamp exam using this new 3D technology. There is clearly a promising role for 3D in the world of optometric diagnosis and treatment. 

June 11, 2012

A 3D Ladibug


Ground-breaking news in the educational 3D world. Lumens recently released their new 3D Ladibug document camera. This high-definition document camera comes 3D-ready for both 3D DLP projectors and 3D TVs. And don't worry, educators!  The 3D Ladibug easily can function as a 2D visualizer, as well! Lumens is a power player in the document camera industry, so this product release is not a trivial matter.
The context of this product release is not trivial within the education market either. A 3D document camera can be used by teachers to showcase immersive science experiments or model math skills through the visual display of manipulatives, tiny ‘blocks’ or shapes that teach place value, fractions, measurement, or geometry—with depth More importantly, the 3D document camera becomes another stout tool for content creation. Imagine student dioramas, stick or finger puppet shows, or model displays—again, with depth. And even primary children can ‘design’ the content. To learn more, take a look at this case study link and the following product data sheet link. You can also see live demonstrations on the exhibit hall floor at ISTE 2012 in San Diego in June. It’s a great time to be alive.

April 23, 2012

Wanted Again: 3D Educators

The Opportunity
Presente3D, an innovative startup company, is looking for insightful educator feedback on their product. Presente3D enables 3D content creation through a truly easy-to-use and extremely flexible ribbon bar add-on to PowerPoint 2010. Their tag line is "taking 2D PowerPoint into the Third Dimension." It enables the educator, e-trainer, or student to turn their presentations into a 3D format, but more importantly, to turn any graphic or chart within a PowerPoint into a 3D object that can be manipulated in space and depth.

If you are interested in exploring this tool, you own PowerPoint 2010, and can provide in-the-field practical feedback as an educator, visit Presente3D's website to sign up for their 3D PowerPoint Beta program. If you want to contact them directly, do so at this email address. 









April 16, 2012

Wanted: 3D Educators

The following opportunity is being offered by the stalwart 3D company, Eon Reality

Apply to the International 3D in Education Program.
EON Reality is hosting a competition in which 30 schools from around the world (5 in North America, 5 in South America, 5 in Europe, 5 in Asia-Pacific, 5 in the Middle East, and 5 in Africa) will be selected to participate in the International 3D in Education program. Tell them how your school will use interactive 3D content in Education: the 30 best applications will receive a one-year license for interactive 3D content creation software that enables teachers and professors to create their own 3D learning applications and to use interactive 3D in their classroom. Download the application form at http://tinyurl.com/EON-3D-Education-Competitionand send it back to education@eonreality.com before April 30.

March 26, 2012

A BVS3D Research Update


This information was recently published as a comment in my two-part series comparing the U.S. and European research in the area of DLP-enabled stereo 3D. (See A Parallel Universe, Part I and Part II.) It is such valuable information, I wanted to dedicate an entire post just to the preliminary data being reported, along with some context.

Following the BVS3D year-and-a-half case study evaluating the effectiveness of DLP stereo 3D in Colorado (see tag trail), continued research efforts did not cease. Under the watchful eye of Kristin Donley, (she is the Colorado 2012 Teacher of the Year, a high school science teacher, and the science research coordinator for the Boulder Valley School District), the study was continued for another year in order to tackle one of the most important challenges we often hear about 3D in classrooms: “How do we tease out the advantages of visualization in 2D versus visualization in stereo 3D?” In her posting, Donley noted:

“I am currently looking at the data of the next step in the Regis University/BVSD partnership in evaluating the effectiveness of 3D. This time we tried to focus on the differences between 2D images and 3D images. I taught an abstract concept such as DNA Replication and protein synthesis. Students in the control class only saw 2D pictures and animations. The experimental group received 3D animations instead. Keeping with previous results, I didn't see a difference in multiple choice averages, but did see increased higher-level thinking and detail in the experimental group's essay writing. I also did a video assessment. I had students use manipulatives (tinker toy set to build DNA and represent other molecules) to explain the process of DNA replication, for example, and they used their cell phones or iPods to tape their mini-movies. Students who had the 3D were better able to put molecules in relationship to one another in the 3D space and they had a higher level of understanding of the processes. They included more details in addition to just relating terms and steps of the process. The class with the 3D received a half-a-grade higher average on their essays and there were less misconceptions evident in their video assessments. We just finished focus groups and I am now going through the multiple choice to see if there is a difference in the types of multiple choice that the control and experimental group students missed.
I appreciate Kristin and Regis University going the extra mile with our original research on DLP-enabled 3D in the classroom by extending the study an additional year. Expect a full report at the ISTE conference in San Diego, since I know the Regis University researchers are presenting there. Stay tuned…

March 19, 2012

The Eyes Have It


On June 6th and 7th, the Vision Performance Institute is offering a seminal 3D educational experience that will be of interest to 3D educators, software developers, hardware manufacturers, and literati alike: their 6th Annual Research Conference


This conference will feature topics such as
  • vision ergonomics
  • defining 3D content quality
  • vision care
  • S3D in the classroom
  • S3D in public health
  • and much more
At the conference, I will be moderating a panel, but will also offer an informative presentation on what is different about educational 3D content (eS3D), exactly how we use it in the classroom, what the research is suggesting to us, and key research questions your organization should examine in future case studies.
I strongly encourage the audience of this blog (and especially our strong international audience) to find a way to attend this conference. It will lend a competitive advantage to all of your hard work and efforts in this field. Below is the flyer. I hope to see you there.

February 13, 2012

Spatial Thinking


Over the next few months, I periodically plan to interview some of the educational 3D content developers that are making great strides in producing classroom-ready content. This is the first posting in that editorial line.

This week, we see the release of a new series of secondary-level stereoscopic 3D  math simulations by Spatial Thinking, a Los Angeles-based educational content developer, with a top-rate programming team in Beirut, Lebanon.  Spatial Thinking produces interactive simulations designed to teach difficult math concepts to students using the advantages of 3D stereo visualizationAnd it works. 

The initial 3D stereo interactives released by Spatial Thinking, with more on the way.
This software was clearly designed with the math classroom in mind, tackling the toughest problems with bravado. George Dekermenjian, the founder of Spatial Thinking, explains: “Our goal was to create an application that would serve as a bridge between the teacher’s mind and the students’ minds.

An interactive stereo 3D simulation that can be used by teachers or students to promote deep questioning and understanding of solids and their nets.

Focusing on the mathematics behind space geometry and measurement, the Spatial Thinking math series focuses on the relationships between concepts of geometry that students often feel are unrelated and disconnected. It deploys animations of more than 100+ objects to make learning connections successful for students. Dekermenjian is definitely on track when he clarifies that “any product aimed at teachers and students must be one that inspires discovery, experimentation, and engagement. “ These interactives do just that. No joke. For 3D-using educators, this software is definitely a must see, and portends a bright future for this company. Take a look.

January 30, 2012

On the Road Again


I’m doing quite a bit of presenting on 3D in education over the next six months. Here is a current list of my schedule and topics, in case you are interested in attending. If you are in the vicinity, it’s also always a good excuse for an opportunity to meet, get some coffee, and have some conversation.

Conference
Month and Location
Topic(s)
TCEA
February, Austin TX
5 Workshop: When 3D Comes to School
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
Colorado Conversations
February, Wheat Ridge, CO
5 Evaluating Technology Initiatives
COSN
March, Washington, D.C.
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
5 21st Century Teaching with New Media
5 Evaluating Technology Initiatives
Vision Performance Institute, Pacific University
June, Forest Grove, OR
5 3D in Education
3D Comm
June, Las Vegas, NV
5 Remapping for 2012: 3D and the Education Market Space
Colorado TIE 2012
June, Copper Mt., CO
5 Cultivating Your Donkey Cam Kung Fu
ISTE 2012
June, San Diego, CA
5 Teaching in 3D: Ten Reasons Why it Works, Why it Matters
5 Workshop: When 3D Comes to School

American Optometric Association
June, Chicago, IL
5 Panel: 3D in Education


December 5, 2011

I Can See 3D!


Do you have any problems at all with viewing 3D?
If so, see your optometrist as soon as you can.
We live in a 3D world. That is part of the reason why young and old are naturally attracted to 3D in entertainment and education. But what is it like for a person who cannot see 3D in the natural world, like Johnny Depp, who we discussed in the previous post? More importantly, what is it like to be 3D blind and suddenly see in 3D? Such is the tale found in a most touching and eloquent blog, a journey I encourage everyone to read:


I post this link here in Future-Talk 3D so that we can all appreciate the importance of 3D vision health; so we can gain a sense of educational urgency for children, in order that years of struggling in school can be avoided; and so that we recognize the emerging role of 3D technology in both identifying and treating vision challenges.

September 12, 2011

What is eS3D?


As we wrap up our series on the importance of common language, let’s focus on stereoscopic 3D in the world of education (or, eS3D). Confusion about what we mean by educational 3D content is still widespread. In fact, a dozen-or-so talented 3D content producers I have chatted with recently think it is all about 3D movies.

Contrary to the thinking of many industry experts, educational stereo 3D content is not just 3D movie content with an educational purpose.  First, eS3D involves any or all of the six categories of content demonstrated in the taxonomy chart shown below:


Although some big players seem satisfied with plans to roll out content associated with the first category (movies), this is the content least in demand by educators. Second, the kind of eS3D that educators require is generally shorter in length than other 3D content. Third, it involves less rapid movement and is far more static, than the images one sees in movies, games, or 3D sports television. Fourth, eS3D is often interactive in nature. Last, eS3D more richly favors negative parallax over positive parallax in highlighting essential learning. 

Content developers that think otherwise are just barking up the wrong tree. What is your opinion? Please post your thoughts.