Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

December 12, 2016

3D @ ISTE: EXPO

Some pundits feel that 3D in education has peaked. But it didn’t seem that way at all at ISTE 2016, where 3D technologies evidenced their strongest and most mature presence in the history of that event. The ISTE 2016 educational conference, with over 16,000 in attendance hailing from 76 countries, is the largest ed-tech conference held in the U.S. 3D was well represented in both the exhibit hall. Here are some of the players we saw in action in the expo hall:
AVRover. 3D stalwart AVRover, offering their mobile 3D classroom platform, maintained heavy crowds and high interest every time I passed by. They are now partnering with DTI (see below entry) in offering an autostereoscopic lab platform that can provide a 3D visualization ‘breakout’ experience, taking AVRover content into the computer lab or classroom centers. Doug Smith, CEO of AVRover explained:  "AVRover and DTI are working together on a technology where educators will teach one-on-many using a mobile AVRover with a screen. In this scenario, the teacher manipulates stereo 3D objects for the students; but then the students can go to multiple workstations in the classroom or in a lab and can work on that same content, with autostereo, glasses free monitors.”
Dimension Technologies. Co-located in the AVRover booth, Dimension Technologies, Inc featured their autostereo display platform. Having worked with NASA for over twenty-five years, DTI just received a new SBIR Phase II E grant from both NASA and Boeing to build a glasses-free 3D display for aerospace. Tom Curtin, Director of Business Development, pointed out: “Education is a natural fit for this technology.” The cost to the customers is expected to be a 60% premium over traditional displays. 
Eureka. They offered a strong presence showing mesmerizing mono and stereo 3D content to passersby. What’s new? It seems like DesignMate is rebranding itself in the U.S. as the more internationally known Eureka.in.
Sensavis. Sensavis, a 3D visualization content company, ran a vibrant booth featuring some of their newest 3D simulations. It seems like they are showing a new simulation at each successive show, a remarkable pace for new content development.
Sterling Pixels. Sterling Pixels, a veteran 3D content company, broke away from the hidden corners of past booth locations to find themselves in a prime spot with much better visibility for this impressive company. 
Unity3D. Unity3D came to the exhibit floor with a fresh, vigorous vision to reach the education market. 
Visible Body. Although traditional 3D anatomy provider Cyber-Anatomy was noticeably absent from ISTE 2016, VisibleBody offered their rich visual anatomy lessons for STEM educators.

zSpace. Again winning Best of Show at ISTE 2016 from Technology & Learning magazine, zSpace continued in stride impressing large numbers of booth visitors. For a deeper dive, take a look at my most recent article with District Administration magazine entitled “Broadening the Impact of Technology.”

December 5, 2016

Unity3D Invests in Education

Unity is the well-known development platform for games, virtual worlds, virtual reality, and interactive simulations. Unity has long been a staple in student clubs, high school and vocational school curricular offerings, professional/ professional technical institutes, and even university computer science and game design programs. Increased fascination with gamification, virtual reality, STEM, and student-created content helps explain a recent swelling of customer interest for Unity. Unity3D, the manufacturer of Unity, has recently announced some education-specific breaking news:
A refreshed mission. Unity3D now explains that they are “dedicated to working with educational institutions worldwide to help foster innovative learning and exploration in variety of areas including game development and interactive experiences and content, including virtual reality.” 
A structural update. Unity  recently formed a dedicated Global Education unit. 
A certification for education program. This includes Unity-certified developer courseware, certification exams, and even certification events. 
A training and certification partner programUnity Technologies aims to give “academic institutions, training businesses, and resellers the opportunity to tap into the growing community of Unity developers seeking professional development and certification.” 
New academic pricing. Aimed at supporting game development programs, education software license bundles (i.e., educator pricing) are now available for purchase by academic institutions.
Free Resources for Educators. Unity has developed an Educator Toolkit aimed at helping educators to create, tailor, or shape a Unity teaching curriculum for their classrooms. 
An educator grant program. Free Unity education software licenses to help K-12 instructors implement game development courses.

On another note, I noticed that Unity is not shying away from the emerging virtual reality market either. It will be fun to see where they take us.

September 19, 2016

Unity Invests in Education

Unity is the well-known and respected development platform for games, virtual worlds, virtual reality, and interactive simulations. Unity development has long been a staple in student clubs, high school and vocational school curricular offerings, professional/ professional technical institutes, and even university computer science and game design programs. So why the tremendous rise in educator interest over the last two years at major ed-tech conferences? Clearly, increased fascination with gamification, virtual reality, STEM, and student-created content helps explain this swelling of customer interest.

Another factor behind the surging interest of educators is that Unity used the recent ISTE conference venue to announce some education-specific breaking news:
A refreshed mission. Unity now explains that they are “dedicated to working with educational institutions worldwide to help foster innovative learning and exploration in variety of areas including game development and interactive experiences and content, including virtual reality.” 
A structural update. Unity has recently formed a dedicated GlobalEducation unit.
A certification for education program. This includes Unity-certified developer courseware, certification exams, and even certification events. 
A training and certification partner program.  Unity Technologies aims to give “academic institutions, training businesses, and resellers the opportunity to tap into the growing community of Unity developers seeking professional development and certification.” 
New academic pricing. Aimed at supporting game development programs, education software license bundles (i.e., educator pricing) are now available for purchase by academic institutions. 
Free Resources for Educators. Unity has developed an Educator Toolkit aimed at helping educators to create, tailor, or shape a Unity teaching curriculum for their classrooms. 
An educator grant program. Free Unity education software licenses to help K-12 instructors implement game development courses.
On another note, I noticed that Unity is not shying away from the emerging virtual reality market either. I find them as one of the most knowledgeable vendors on the floor in relationship to VR in eduation; they are also knowledgeable about the stubborn vision health issues that can plague VR implementations in education.

Although still a small team, Unity appears to be on target with a seven-pronged strategy aimed at investing in the education market.