August 20, 2018

Musings from the Yangpu


I recently found myself near the broad waters of the Yangpu river during the late springtime, mindfully pondering the crossroads of opposites that is today's Shanghai. Earlier, I gave a spirited TEDx talk about virtual-reality at the Caohejing Hi-Tech Park Innovation Center. Parents were extremely interested in the vision health concerns associated with viewing VR in school settings. At the end of my visit, I spoke to a group of parents at a prestigious Chinese school about trends in U.S. technology for schools. Between these bookends, I listened, learned, questioned and observed. 


I learned about a popular and well attended VR expo held in China that preceded my TED talk, and saw VR prominently featured in storefronts for language instruction. It's interesting that VR may be more integrated in business culture in China than in the U.S. But it's definitely not as widely used in schools as is the case in the U.S. 

August 13, 2018

Disintermediation


Education in the U.S. is an endeavor that gravitates toward disintermediation at every level, whenever possible. Close the classroom door, and teachers can do whatever they want. 

That explains why many schools and classrooms are making VR happen on their own, not waiting in line for approval, authorization, or formalization by Google or anyone.  No, they are jumping right in. Get out of their way. If they want VR, they will get it. Impatient teachers are setting up their own carts, viewers, and curriculum. Interestingly, many experienced educators and administrators are surprised by the rapid pace of this innovation’s infusion. These school leaders are finding themselves in the unfortunate position of having to play catch up.

August 6, 2018

VRCA

“Virtual Reality Coding Academy: Teach Your Students to Code” offers a VR coding curriculum to educators, tapping into the potent coding meme present these days. By the way, VRCA is superheavyweight contender, concealing its considerable prowess underneath an ‘unknown’ boxer’s robe. They are part of EYEQXL, a company with considerable VR heft, and I presume a contender soon to expand in a greater way into the public eye.