In the last two months I have been approached by four educators,
situated across the nation, for advice about implementing 3D projects in their
settings. If you are in a similar state of planning, I can provide a series of three
essential tips for you, each an important strategy for implementing a 3D pilot
project in a school or university setting:
It takes longer than you think. Implementing a 3D project usually
doesn’t happen in a lightning-quick fashion. It takes time to grease the
wheels. It takes time to explain it to funders or school/district/university
supervisors. It takes time to do your research. It takes time to write a grant
or obtain funding. It takes time to carefully interface with your IT department
on support or set up. It takes time to see how specific content titles match up
to your curriculum. It takes time to think through how you want to best employ
3D in your classroom. (In our original BVS3D
project, we gave all participating teachers an entire spring and summer
just to play and explore the 3D content we were using—in order to find the
right fit, the right purpose, and unforeseen challenges—before officially
launching our 4-school case
study.)
Buying the equipment is easy. It’s the other stuff that matters.
Consider this fact in your implementation timetable.
See next week’s posting for an insightful Tip #2...
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