Storytelling matters. Have students put the story first.
Presence matters. “Take us there. Mecca. Antarctica. Yes, take us to an environment, but instead of just seeing it, put us in the middle of it." And don’t just focus on a single experience, but find a way to focus on all that surrounds you.
Comfort matters. VR designers consider the participants as a “guest, not as a viewer." Design "as if you were literally holding your viewers heads." Kevin Alster recommends avoiding the PPS or "potential puke shot” in the design of VR content.
Journalistic integrity matters. “Be a journalist" first. That means designers need to "look and listen more” and “take time to decide what to tell your guests."
Learning matters. The speakers noted the importance of learning learn from each project you undertake. Each time you create, "come up with more…improve over time."
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