At a recent SXSWedu
conference in Austin, however, some of the activities being conducted
in the field of user-generated content came into clear sight. Kevin Alster, a learning
designer, and Dr. Audrey Heinesen, the VP for product development, both working
for the School of the New York Times, provided a presentation on
the topic of best practices for user-generated VR content.
At the School of the New York Times, students, budding entrepreneurs, and other interested individuals are able to work with the award-winning New York Times VR Team to learn how to create VR content from scratch. Teaching virtual reality at NYTedu includes design, development, and production in the process, but after running their programs for a full year, they identified some interesting best practices in educational VR content development.
At the School of the New York Times, students, budding entrepreneurs, and other interested individuals are able to work with the award-winning New York Times VR Team to learn how to create VR content from scratch. Teaching virtual reality at NYTedu includes design, development, and production in the process, but after running their programs for a full year, they identified some interesting best practices in educational VR content development.
According to Dr.
Heinesen, students become excited with “full-on engagement and presence in VR,”
but that doesn’t last. Certainly, “VR is just so cool—then we see a drop off.”
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