While recently
perusing my LinkedIn feed, I encountered this softly repining graphic:
Of course there's
more than a smidgen of truth in the notion being alluded to here. I completely
get it. Lots of talk at VR conferences, not much content, though. But there may
be some sleight-of-hand at play here. While everyone's eyes are on production
companies, and their inability to churn out content fast enough for our virtual
appetites, the real action is taking place behind the scenes, and on a hugely
grand scale. You see, no one is paying attention to the users themselves, many
of whom are busy creating the content needed to speed the virtual reality
revolution along its way. That's a big mistake, to not pay attention to
user-generated content. I guess you could miss if, if you weren't paying much attention. For more insight, see next week's post.
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