One of the most
under-emphasized areas in the booming field of virtual reality involves
user-generated content. I’ve
noticed at many tech conferences that a keen interest for student-created
content options is resonating at an all-time high, especially for folks in higher
education.
Enter WhooshVR. These folks are chiefly known for Whoosh3D, a 3D-enabled
9H tempered glass screen protector which comes with its own app. Whoosh3D
enables a conventional smartphone or tablet device to create, convert, stream,
and display 2D and stereo 3D content, in a glasses-free format. But
WhooshVR is a pleasant addition to their platform, something I see as having
high potential in the education market.
Basically, WhooshVR
is an app that enables a conventional phone to capture a
2D photo with a single
click, convert it to 3D VR format, and create tilt-view VR photos and video, whereby
the edges of the frame expand beyond one’s peripheral vision. Its current photo
capture constraint is 140 degree FOV with a phone’s camera and 180 degrees with
a fisheye lens. Interestingly, all photo capture is via a single photo
shot; I do not need to rotate the phone or exhibit socially awkward photo
capture behaviors, thank goodness. According to Simon Gemayel, CEO of 3DVT: “We're
changing the face of VR content by shifting people from being content
consumers to “content creators” simply by using their phone – the camera we all
carry around in our pocket – and using it in a way which is natural to human
behavior; photo capture with a single click.” He gleams: “This
is a powerful change in paradigm. Never before has 3D and VR3D been so
simple, so affordable, and so accessible. “
The introductory app
is free, yet basic. Users can upgrade for additional
features, such as the ability to capture 180 and 360 without a fisheye lens; and
to access virtually any photo from their device’s own photo and video libraries. The upsell version will also allow users to access
VR and 3D content on YouTube.
From the perspective of the
consumer, I see this as a low-cost and non-complicated way to capture 3D
pictures and video, enjoying the ability to click through a mass of
images using my VR headgear or the auto-stereo display. I can print what I see
on a either a color printer or 3D printer and can email or post my images from
the app. From an educator’s perspective, I like the hands-free use, enabled through
gaze control on an onscreen dashboard. The intuitive dashboard allows immediate
depth editing, zooming, and quick visual tweaking. In my way of thinking, it
provides an easy way for the youngest children, or beginning students at higher
levels, to jump right into the fray, using a tool I consider a valuable
precursor to more sophisticated and time-consuming content generation tools.
No comments:
Post a Comment