Trying to push 3D VR to
Generation X is like waiting for Godot. I find that, as far as 3D VR is concerned,
older generations can take it or leave it. And for those Generation Xers in
educational leadership positions, their timorousness can easily translate into defensive gatekeeping. (Their idea of the “next big thing” now
demands 1:1 tablets and open educational
resources.)
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