While the familiar 3D nomenclature begins to fade, and the equally 3D “virtual reality” meme slowly takes its place, some things stay the same. And something needs to be said. 3D—whether in its printed, video, or virtual reality incarnation—merits consideration for its educational value proposition, not its “wow” factor. In other words, what matters is the potential for improved learning with 3D technologies, not merely the pizzazz of 3D visualization, design or printed objects. Remember, as relates to learning, the Why always trumps the Wow.
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