Whacking
the Perennial Zombies
Some pesky vision
health zombies just won’t die. I place these unwanted zombies into two
categories: lessons we have forgotten or somehow unlearned; and lessons not yet
learned.
Forgotten
Lessons. At all major conferences, I see the same thing. Many exhibitors still don’t know how to show
stereo 3D, auto-stereoscopic 3D, or 4K without causing nausea or discomfort. I
have a higher tolerance than most, yet many 4K and 3D displays in exhibit
halls are upsetting to watch. Have we forgotten? Just because
the technology moves to mobile, auto-stereoscopic, virtual reality goggles, 4K
or UHD display and beyond doesn’t mean vision issues just ‘disappear’. Would we
rather have passersby wince and hurry away—or stop, savor, and inquire? That’s
the bottom line. It’s all about the content, plainly. Showing furious rollercoaster rides, wild river rapid trips, or spiraling, head-turning motion is simply crazy. That sort of content conveys a hidden biological message to educators that the technology is somehow not ready for prime time. On the other hand, LG,
Christie, zSpace, AVRover, DesignMate, Cyber-Anatomy, CubeDigico, and several
other hardware/content manufacturers really know what they are doing. They push
their video content out to passersby in a slower “savoring” mode, which is
particularly appealing to the educational customer.
Lessons
Not Yet Learned. Over the last year, I have met with
many of the innovators
bringing new products, displays, and solutions to the ed market.
My experience thus far is that they are largely unaware of the seminal AOA work
found in See
Well, Learn Well. Manufacturers cannot expect success if they are oblivious to vision
health issues. And most innovators new to the 3D scene don’t have a
satisfactory answer to the educator or consumer with the concern that “this
gives me headaches” or “will this hurt my children?” (The common responses are
dismissive: “don’t let those children use the technology”; or “there is no
problem at all.”)
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