I have recently come
to the conclusion that content developers who design 3D educational software
can learn a lot from creative 3D stereographers and cinematographers.
I took
the time during a recent trip to picturesque Fajardo, Puerto Rico to finish my
copy of Clyde Dsouza’s Think in 3D: Food for Thought for Directors,
Cinematographers and Stereographers (2012). A stereographer and a 3D
consultant, Dsouza is not an educator,
yet his musings warmly resonate with my thinking as an educator in terms of
what matters about great 3D educational content.
Think in 3D by Clyde Dsouza |
Reading Think in 3D made me ask myself the
obvious question: “Why are some 3D educational content pieces so very
superlative, while others appear tired, tedious, and ho-hum?” Dsouza’s book
holds many of the keys that will help answer this question.
Based on the thinking of Dsouza, in the next
few posts I intend to highlight some of the reasons why certain educational
stereo 3D (eS3D) titles are great, while others are lacking. Understanding
these principles can help anyone in this market (content developers, hardware
manufacturers, resellers, writers, and consultants) do a better job of reaching
and keeping their customers. And understanding these ideas can help educators
know what to ask for in 3D, what will work the best with students.