Let's pause and reflect on this series. I suppose, if you see the world
pessimistically, the last four posts suggest that the penetration rate for VR as an emerging technology in education is far below the hype levels we all hear about; and if
you view the world with rose-colored glasses, you might instead see this as a fertile
market. [Shaping the Future] The bottom line problems with VR in education are well understood by
educators. [Active] To educators, current VR experiences:
- cover very little of the
written school curriculum
- are not easily managed
in the classroom
- haven’t learned from the
experiences and failures of the 3D in education movement of the last
decade
- haven’t yet convinced
teachers of their instructional merit
No, until virtual reality
experiences can offer all of the requisite 4Es of education (engaging,
effective, efficient, and easy to manage), we have a long way to go. [Immersive] —Len
Scrogan
Remember, I have deliberately embedded words of hope throughout this series, as
seen in the top paragraph, in [bracketed italics]. These are expressions
that literally shout the promise and potential of virtual reality, while
counterbalancing any bad news. These words are not just taken
magically from the air, but consist of actual text snatched from the VR-related
exhibit hall booths and sales literature at a recent ed-tech conference,
‘designer’ phraseology that help sell VR to tech-hungry educators.
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