Sometimes we see some VR developments coming up the road, capable companies “waiting in the wings” for better publicity. Here are a few:
Silas. Silas(Socially Interactive Learning Avatar Software) is an avatar-based animation
software for teaching Social Skills. It lets students learn and practice social
skills by creating their own animated movies on their computer. For Silas, viewing
student-created VR is coming soon.
The Beamer. The Beamer
has created the Stardust Mystery Game. VR is on the way for this creative
learning experience. In the game,
students are sent back in time with three friends friends to find the source for
your inherited stardust (atoms). In this simulation, soon to be made VR-ready,
a team takes photos, collects samples, and explores the surroundings in search
of their atomistic origins. That’s the way VR should be employed—not merely
field trips—but in an experiential way.
Parrott
Education. A UAV (drones) company, Parrott is showing their
tablet-VR-drone interwoven solution, hoping for some audience appreciation.
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