Linda Bush (a past academic now working as an executive director for a Pearson) recently reported on a VR survey she conducted informally. Here are the informative findings from this survey of faculty and student priorities for AR/MR/VR.
Apparently, students:
- don't want to lose human interaction
- want to share in learning, and not be isolated
- want to learn how to make it themselves (creating the apps)
When
presented with the same survey, university faculty offered an identical set of
responses to those above, but added the following pedagogical desirables:
- knowing how to use it in the classroom
- resources that are easy to “plug into” curriculum
- true enhancements to what educators are doing today, not just add-ons
- customization capabilities
- the need for control
- remembering what our priorities are
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