With the AR/MR/VR market expected to hit $150
billion by 2020, schools, colleges and universities are now getting the hard
sell on making an investment in the “next big thing.” But wherein lies the hype, and wherein lies
the reality?
Fridolin Wild (a senior research fellow at Oxford Brookes University, who leads the
Performance Augmentation Lab [PAL], recently spoke out a conference very much in favor of the VR phenomenon.
He reminded
the audience that we now live in “the age of experience, which follows the age
of commodity and the age of services.” Virtual-reality, as used in education,
provides such a “memorable and personalized experience.”
What do you think? Is
VR really bringing us, kicking and scratching, into the world of experiential
education?
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