December 25, 2017

Another Perspective

Linda Bush (a past academic now working as an executive director for a Pearson) recently gave some solid insight on VR at a recent conference.  And it's always useful to see what Pearson, the huge educational publishing conglomerate, thinks about the AR/MR/VR market and where they are placing their business bets.

Bush played the role of a critical friend, yet at the same time revealing the inner thinking of a large publishing company, by asking: “Where do we see the most promise and potential; and how do we not lose time and stray too far by getting caught up in the shiny object of the moment.” She explained: “Every day I talk to faculty that wants a more immediate immersive learning experience for their students; they want experts students can go to at any time and interact with and learn.”

Still, Bush realizes that “almost every content area imaginable can be enhanced, improved, or fixed in some way with an AR/MR/VR experience.” “I have never heard the word ‘WOW’ expressed so much, as when students are viewing VR.” She added: “With AR/MR/VR in education I see an opportunity for synergy in which the whole can be greater than the sum of the parts; and we are approaching an incredibly exciting time, if we remember what our priorities are.”

Bush went on to provide some interesting higher ed survey data, and not all of it positive. Come back next week for a compelling follow-up post.


December 18, 2017

Experiential Learning

With the AR/MR/VR market expected to hit $150 billion by 2020, schools, colleges and universities are now getting the hard sell on making an investment in the “next big thing.”  But wherein lies the hype, and wherein lies the reality? 

Fridolin Wild (a senior research fellow at Oxford Brookes University, who leads the Performance Augmentation Lab [PAL], recently spoke out a conference very much in favor of the VR phenomenon. 

He reminded the audience that we now live in “the age of experience, which follows the age of commodity and the age of services.” Virtual-reality, as used in education, provides such a “memorable and personalized experience.” 

What do you think? Is VR really bringing us, kicking and scratching, into the world of experiential education?

December 11, 2017

Ready or Not

The hallmark movie revolving around a VR theme and setting, Ready Player One, is coming out soon. Here’s a trailer:



Everyone in VR circles is touting this as a vehicle for advancing and promoting the use of VR worldwide. But have you read the book? Seen the ending? Is this wishful thinking? The conclusion of it all (spoiler alert) is not what these VR advocates suppose. I suspect they have not really read the book in its entirety. What do you think?

December 4, 2017

The VR Landscape

Ever wonder how big the VR phenomenon is becoming? Who is jumping into the VR pool? Here’s the data: The VR Fund recently evaluated in excess of 3,000 companies, identifying 450 that met a rigorous criteria (funding, revenue, press coverage, and/or partnership levels) for inclusion in this infographic.