Last week we looked at the love/hate
relationship the press has with virtual reality. This week, let’s continue with
that theme, but view it from the lens of a school environment. To begin, consider
this anecdote from the field of education, recorded and verified in Orlando:
Twelve schools in one Florida school district were selected as part of the Google VR Expeditions program, which brings VR-based virtual field trips to students along with class sets of Google Cardboard VR viewers. Excited to begin, one of these elementary schools began their efforts with a high visible rollout for their new VR initiative. Google Cardboard viewers in hand, children were excited and wowed by their virtual reality field trip experiences. Except the two children who immediately vomited and had to leave the classroom.
Or consider this classroom in Aurora, Colorado
just this last semester:
After an exciting VR learning exposure—their first
exposure—nearly all of the students in this 6-7th grade classroom complained
that they were disoriented afterwards, that their eyes were tired or hurt.
What’s really happening here? Has VR already
become—in the minds of the collective—a contranym or auto-antonym? Good and bad
in the same package, if you will? A Janus particle of sorts? ('Janus' is the
name of an ancient Roman God, who had two faces.) I’m really not surprised at
all this. That’s because the nascent VR industry still has not learned a primary lesson from
the digital 3D revolution, one we learned quite well in schools. Stay tuned next
week for the answers you seek….
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