Concluding our VR content discussion for the last four weeks,
where do we go? The way forward, the
prerequisite secret sauce for VR in education, is in interactivity and
collaboration. And not just interactivity via head turning. In his book
Think in 3D, Clyde DeSouza submits that it’s time for more interactivity in 3D
and VR. “Real-time, stop-and-look-around
interactivity is the way forward for a truly immersive experience,” he says.
“This emotes in the audience feelings of belonging and identifying with the world
being presented.” Of course, DeSouza is on target, as usual. Although interactivity already serves as the
bread and butter in the video game industry, that is not yet so with VR in
education. In VR-based learning, content must change. Interactivity must be
reified—it must become the thing. Current VR content manufacturers produce
interactive simulations as an afterthought. There aren’t very many. That needs
to change.
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