In a previous post (Is educational VRcontent ready for prime time) I tackled the notion of educational content
categories for both 3D and virtual reality. I wrote: “…3D educational content
came in a diversity of approaches and design--six flavors, if you will,” adding
that “contemporary VR content for the education market today still fits clearly
into these same lanes.” See my original thinking in the chart below.
Upon further reflection, I knew I was
wrong—or at least missing something in my taxonomy. I refined my thinking and developed this new,
improved taxonomy, one specific to educational virtual reality content:
Come back next week for a careful drill
down on this new taxonomy.
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