The Future of
Education Technology Conference (FETC) is shaping up to be a must-attend event
in Orlando, January 24-27. One of the largest and most innovative ed-tech
conferences in the country, FETC has a long history of exceeding expectations.
Here is a preview of what to expect in the arena of VR and 3D. I hope to see
you there!
Expo
The exhibit hall this
year will bring a number of players in both the 3D and VR fields to our
attention. Samsung, Google, Nearpod,
and Best Buy will likely be showing their popular VR solutions. Sensavis will return with their
excellent 3D visualization content. A stalwart in the 3D and VR industry, Eon Reality will exhibit for
the first time at FETC. And the venerable zSpace will be back in
the house with their unique desktop virtual reality. (zSpace has won best of
show at two consecutive ISTE conferences.)
Workshops
Four workshops will
be offered with a VR meme: two by Samsung, one focused on Google Expeditions, a
do-it-yourself virtual reality content creation workshop by Eon Reality, and my
own in-depth VR workshop, described below.
Sessions
Concurrent sessions
will offer a few interesting opportunities to learn about VR in education. One
district will be presenting about their Nearpod immersive project, while
innovators from North Carolina State University will do a deep dive into
desktop virtual reality, focusing on zSpace technology. I will also be doing a
session on Virtual Reality and a surprisingly positive connection to early
learning/reading, entitled “See to Achieve: Virtual Reality, 3D, Vision, and
Learning.”
My
Sessions
Of course, I have to do a
shameless plug for my own workshop. The FETC 3D VR Bootcamp (EDW070) is
a distinctive experience, a very non-traditional workshop, to say the least. This
workshop uses both a flipped learning model and a fishbowl approach to make for the
ultimate in personalization. It will be offered from 5-7:30 pm on Thursday,
January 26. This highly popular workshop will help you dig deeper, and go beyond the hype. We will explore 3D VR content, low cost options for VR headgear; teaching strategies; instructional weaknesses in the technology; how to deal with VR vision discomfort; managing VR in the classroom; disinfecting headgear; zSpace and their award-winning desktop VR; VR visualization spaces; and, of course, next-up developments to you can expect to see. Please join us!
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