New U.S. Department of Education VR/AR Accelerator Competition
“Seeking next-generation educational simulations that
strengthen career and technical skills.”
The U. S. Department
of Education recently announced a $680K competition, the EDSIM CHALLENGE,
for individuals or groups to develop new and immersive VR/AR experiences for
use in education. In this multi-winner competition, 5 finalists will receive $50,000,
while 1 grand prize winner will receive $430,000. In addition, Samsung
will offer a Galaxy S7 Edge, a Galaxy Tab S2 9.7″, a Gear S3
watch, a Gear VR headset, and an Oculus Mobile software developer kit
(SDK) to each of the five finalists. Additional prizes will likely be announced
later. The deadline for First Round Submissions is 4:59:59 PM ET on January 17,
2017.
“Successful simulations will pair the
engagement of commercial games with rigorous educational content to prepare
students for the 21st century workforce” and will “help define the future of applied learning.”
This opportunity is
open to a wide audience, but note the all-important specifics here: “[They are]
looking for concepts for immersive simulations that transfer academic,
technical, and employability skills.” In the application, they specifically ask:
“How might your simulation fit into a future ecosystem of simulations for
career and technical education (CTE)?” Digging deeper
reveals that this competition is being offered under the Office of Career, Technical, and Adult Education (OCTAE)
(can you say “vocational education?”) Plus, there's the '"applied learning" notion mentioned above.
So it appears to me that any VR/AR submittal
in the arts, social sciences, literature, or in elementary school content
will likely sit on thin ice. That’s my thinking.
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