The Side Story.
Although
the efforts of Dr. Green initially involved a small sample of preservice
educators, current samples of educators are much larger. And as a
result, they are also starting to notice some other interesting observations.
Anecdotal at this stage, these casual findings are certain to lead to
additional research questions for 3D content in the near future.
It is
beginning to appear that AR/VR resources in classrooms may:
- make it easier for the students to recall their learning.
- enable students to notice things in 3D format that they would not see in the 2D format. (Students then feel compelled to go back to the book to find the answer themselves).
- facilitate comprehension of abstract ideas. (For example, Dr. Green describes a teacher who tried and tried to explain to students what the dark side of the moon was about: acting it out, drawing pictures—but nothing seemed to help the students understand until they saw the 3D image. “All of a sudden it clicked with them.”)
An
interesting question and hypothesis she would like to posit in the future is:
“Why is 3D effective in the classroom?” Does 3D visual learning reduce the
cognitive load on learners?” These are all good breadcrumbs to follow.
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