I was delighted to read TI Fellow Karl
Guttag’s piece on Display Daily entitled "VR and AR Head Mounted Displays – Sorry, but there is no Santa Claus." In this
remarkable piece, Guttag brings the reader back down to earth on the readiness
of VR and AR technologies for the marketplace based on the absence of solutions
for the many human factor challenges associated with VR and AR hardware.
Guttag’s article
immediately led me to think about my area of specialty—schools and
universities—and about another building block of scalability that he did not
address, but remains an equally significant hurdle to broad adoption of these
technologies in schools (or frankly, in any market.):
VR content
In the grand scheme of things, content really matters. Then I wondered: “Is
educational VR content ready for prime time in schools?” In the next few posts, we will take a closer look at this issue. Stay tuned...
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