Last week, we hinted
that the zSpace STEM Lab, a unique visualization and virtual reality technology,
demonstrates how a single technology can exemplify many of the possibilities
found in the Horizon Report. (zSpace
is a Silicon Valley company offering what I call “a near-holographic hardware
platform”). Using the same headings found in the international Horizon report,
here is how zSpace does it:
Authentic Learning. Educators
frequently lament that so many learning experiences are purely academic,
removed from any reasonable applicability to life. So when learning takes on
the appearance of a real workplace challenge, we call it an ‘authentic’
learning experience. “6th grade is using zSpace Franklin’s Lab,”
says Joyce Barry, Chairperson of Science, Research and Technology at the
Plainview-Old Bethpage Central School District, “to introduce our students to
basic operation and design of electrical boards. Then they go back into the
tech shops and design their own electricity boards, returning again to their
design stations to create their electricity boards.” She adds: “This is
something that we would never been able to afford or be able to let them do for
safety reasons.”
Collaborative learning approaches.
The
growing phenomenon of collaborative learning in classrooms is now conspicuous. In
most zSpace STEM Labs, I have noticed that students are paired together to work on and solve unique and
authentic learning challenges.
STEAM learning. STEAM
refers to science, technology, engineering, arts, and mathematics. It speaks to
the workforce needs of modern society. As a result, STEAM initiatives are
really gaining traction in U.S. and international schools. Now, imagine a tool
that combines each of the elements of STEAM in one learning experience. To me,
that’s another way to go outside the single lane trap.
Shifting students from consumers
to creators. More and more, teachers are shifting
their thinking away from students as consumers of technology. Instead,
educators value students being able to produce with technology. In recent exhibit
hall walkthroughs at educational conferences, I notice that almost every product
is focused on pouring information into the minds of empty-vessel students,
using the technology du jour. It truly strikes me as anachronistic. Actually,
it’s the pathway to extinction, because more and more educators are making the
shift to “students as creators” with technology. The design, construction,
hypothesis-testing, and hand-on emphasis of the zSpace STEM Lab appears to
support this transition well.
Deeper Learning and MakerSpaces. The
shift to deeper learning signals that it’s time to move beyond the typical
low-lying fruit of recall, memorization, and motivation. Motivation is a nice
contributing outcome, but we need deeper and more results-oriented learning. Students need to design, to build, to explore,
to do, to enact, and to perform their learning. This is something that’s easily
done with great visualization and design tools like zSpace, which is a ‘maker’
technology by design.
Rethinking the Roles of Teachers.
According
to the Horizon Report, “teachers simply cannot take on the same roles they have
traditionally held as lecturers and information dispensers.” The Report adds:
“This …underscores the need for teachers to rethink their pedagogies and curriculum
in ways that enable students to customize their own paths.” See this video
for an example of a successful Los Altos School District pilot project that is
changing the role of the teacher.
3D Printing. This
video
for an example of zSpace embedded within a 3D printing and design ecosystem.
Complex Thinking. According
to the Horizon Report, the term “complex thinking” refers to the ability to understand
complexity, a skill that is needed to comprehend how systems work ...” The
Report tells us: “Another key skill of complex thinking is the ability for
students to make complex ideas understandable, using data visualization, media,
and other communications techniques.” Visual technologies like zSpace help make
this possible for educators.
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