In his insightful book, Think
in 3D, DeSouza points the way to the
future for 3D. DeSouza emphasizes three main ideas to provide a way forward for 3D. Here is the second.
Interactivity. DeSouza submits that it’s time for more interactivity in 3D.
“Real-time, stop-and-look-around interactivity is the way forward for a truly
immersive experience,” he says. “This emotes in the audience feelings of
belonging and identifying with the world being presented.” He issues a clarion
call for the creation of more “3D engines for realistic stereoscopic 3D virtual
worlds.”
Of course, DeSouza is on
right on target again. Although interactivity already serves as the bread and
butter in the video game industry, that is not so in 3D in education. In 3D
learning, content must change. Interactivity must be reified—it must become the thing. Current educational 3D
content manufacturers produce interactive simulations as an afterthought. There
aren’t very many. That needs to change. DeSouza predicts that this may occur within the context of 3D VR. It's something to think about.
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