It’s funny how the 3D educational world works: good things are in fact happening, but often no one knows about them. That’s because educators rarely toot their own horn; it’s also because the education industry is highly isolated and successful programs are often geographically pigeonholed. Rarely do successes get the broad recognition they deserve. One such success story takes place in Iowa. It involves the Virtual Reality Educational Pathfinders program or VREP. Check out their VREP website.
In previous columns, I've mentioned that we see seven types of 3D content at play in education settings:
In previous columns, I've mentioned that we see seven types of 3D content at play in education settings:
It is the last
category—the constructivist notion of student-created content—that is exampled
in this article.
How
It Works
The VREP program, underway for six years, enables students to take control of their own
learning by designing 3D landscapes, objects, games, or simulations.
(Examples include models of cells, DNA, ships, and etc.)
The VREP initiative
is flexible. The VREP experience can be embedded in its own
class; in other cases, it is offered as an after school activity. Students will often extend their new 3D expertise to other classrooms,
collaborating with students and teachers to create an educational project
that can be used directly in social studies, science or world language
classes. Similarly, students are
able to use these student-designed 3D projects in fulfillment of their own
course requirements in the same core content areas. Students are provided with opportunities to share their work with engineers and design experts in
the work force, many of whom offer constructive feedback to the
students.
It should be noted
that students begin their work in rendered 3D using the Blender freeware product, but often present
their results in stereoscopic 3D. Stay tuned for part two of this three part series coming next week...
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