There is one thing for certain these days: there are a lot of smart people working in the VR field. many of them considering its wisest application within education practice. Smart people like:
Max Orozco,
co-founder of Lumeum VR, who is dedicated to “bringing VR to those who need it
the most” (such as those with limited mobility and the elderly).
Darius Clarke, a VR instructor, who once told me he aims to give youth nothing less than "x-ray vision and fantasy vision” through VR. An interesting perspective, isn't it?
John Rupkalvis, the
well-travelled stereo and VR expert, is also bullish on the possibilities for
VR in education: “Having conducted numerous tutorials at a variety of
educational institutions, including colleges, universities, trade schools, and
even K-12 schools, I have gained an appreciation for the numerous ways that
complex concepts may be conveyed with clarity through the use of stereoscopic
3D, including virtual reality, augmented reality, and mixed reality systems.”