Here is an insightful chart, which succinctly summarizes what we know to date about the instructional effectiveness of 3D (and to a lesser extent VR and HD visualization technologies):
It
is interesting to note that the buzzwords of ‘engagement’ and ‘retention’ – the
low-lying fruit—are the most frequently
and popularly employed terms for marketers and business development managers. For
educators, however, the remaining categories are the findings that really draw their
attention. The Good-Better-Best findings are very important to experienced
teachers and educational leaders alike.
In the last few years, there
has been a flurry of activity on the research front for 3D VR, and
visualization technologies. But these reports and findings have little traction
in the press, often replaced by more populist sound bites preferred by
reporters and editors.
For
me, all types of research matter. I am not a purist. For example, when the
European LiFe studies were first released---many experts I spoke with mocked
them, due to their lack of rigor. Not
me. I prefer to read and report on all of it.
Each
study, survey, action research effort, or anecdotal collection provide us with
the clues, contacts, and stepping stones to learn more. Each enables us to grow
wiser, gather fresh insight, and seize upon new perspective. Each grows our
database of knowledge.