Sensavis creates 3D products with incredible realism and stop- action manipulation. And their content runs on iPads. |
Sensavis has produced an Interactive 3D Human Framework (I3HF), which approaches discovering the human body from a physiological perspective – meaning that you see fluids flowing and particle systems moving, not just 3D learning objects. Their presentations are so completely interactive, you can zoom endlessly from macro to micro, steer around, or choose from a navigation client to add slides or film into the model. If only they would create content for the high school market!
Sensavis' app, Heart Interactive, demonstrates their use of simulation in rendered 3D. Their content is also produced in stereo 3D. |
One of the many efforts now underway at Sensavis is a high
end "interactive 3D heart project.” This involves software that integrates
Sensavis’ technology with real time data
from a heart simulation developed jointly by the internationally respected Karolinska
University Hospital and KTH Royal Institute of Technology in Sweden. Using
their product, Sensavis intends to "steer" the heart “in real time”
in order to conduct various simulations, conditions, and treatment effects. (If
you would like to glimpse at the quality of their visualizations, download the
free Heart Interactive app from the App Store—search for 'Sensavis' or 'Heart
Interactive' and you will find it easily.)
Sensavis’
remarkable vision, driven by CEO Magnus Arfors and a world-class development
team, is grounded in several fundamental beliefs. First, Arfors suggests that “Humans were equipped to learn through experience. The closer we can get to an experience of a message, the closer we
get to an understanding of that message (and in shorter time).” Interactivity
is key to his notion of experience. Arfors explains: “Film is linear, yet interactive content is non-linear. You choose where you want to go.” Arfors offers a simple formula for 3D
success: “3D + interaction = understanding and recollection.” He reminds us: “Regardless
whether the interactive 3D content is for general education, learning science,
or used in marketing—it enhances understanding and stimulates the learning
process in a way that the audience is engaged and remembers the experience
and the messages.” Arfors’ theories translate well into practice. Two weeks
ago, a professor used the Sensavis’ 3D In Vitro Fertilization (IVF)
visualization in her lecture for 100 medical students at the Karolinska
University Hospital. Arfors gleams: “This was their première for interactive 3D
content and already the enthusiasm is spreading internally at the university.
Second, the strength of Sensavis’ approach and expertise asserts
itself at the precise point where “IT, visualization, and academic competence
meet.” He clarifies: “We strive for realism, both in movements and in
visual quality (we put very high demands on our software). Most
importantly, Arfors notes: “A key characteristic of our content is that we want
to picture ‘alive’ environments, i.e., the human body in operation
(physiology).”
Third, Sensavis’ accomplishments are grounded in solid
technological advantage. They have developed their own visualization engine. They
have reliable hardware delivery platforms, including an auto-stereoscopic
streaming solution that can be used for companies desiring to distribute
education content to local sites, universities, or hospitals from a central
server. And they are agile enough to take on special projects in the fields of
science or education. (For example, Sensavis just completed a production focused
on In Vitro Fertilization (IVF), visualizing the achievements behind the Nobel
Prize in Physiology or Medicine (2010).
I have often stated that my personal vision
is to make the world of teaching and learning a better place, to enable the
kind of teaching that fully engages and challenges our 21st century
learners. I believe Sensavis’ creativity clearly moves us in that direction. Sensavis
can be reached at www.sensavis.com.