The growth of promising 3D technologies doesn't mean much, however, without world-class educational content to use in classrooms. And the stuff we see in the movie theater—although creative—isn't the only thing we're referring to here. In our recent investigation of what is available in the world of 3D educational content, we have seen at least five categories appear thus far. I have placed these five categories of 3D content into a taxonomy showing the full range of potential classroom effectiveness and/or sophistication:
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