January 27, 2014

Crowded in zSpace

One of the busiest booths I have seen at several recent conferences has been the zSpace exhibit. ZSpace is a Silicon Valley company offering what I call “a near-holographic hardware platform,” one which really draws the crowds. Why some booths flourish, while others do not can be explained by my little poem: “Something trusted, something new, someone invited, something cool.”  Trusted brands, new products, unique new capabilities, and ‘cool’ technologies seem to corral traffic reliably.  zSpace is drawing crowds because they are offering something never seen before—and it is certainly ‘cool.’ As far as “someone invited.”  I personally invited many power educators and top 3D industry folks to walk with me over to the zSpace booth. Now, these educators and industry leaders are seasoned folks--technology leaders, speakers, or integrators who really know their ed tech. They can see fluff right away, and are always a tough sell. I spoke to each person later, and each one was overly impressed with the zSpace offering. Knowing that these educators always start from a posture of deep skepticism, I was actually quite surprised at their reaction. It tells you something. (By the way, zSpace will be exhibiting at the upcoming TCEA conference, if you want to see them for yourself.)

Their GUI interface has a lot to do with their attractiveness, as it offers a unique metaphor for navigation. Gone are the primitive control screens I see with most other 3D solutions. The zSpace user interface is fun, new, invigorating, metaphorical, and captivating. They call it the zSpace experience. I get it. Using zSpace,  I was able to pick up objects with a stylus and deposit them in a spinning portal which then took me to another scene or 3D environment, like magic. It’s different. And in this day of look-alikes and same-as, different is good.

But really…why is zSpace really drawing such attention?  Don’t laugh, but my sense is that, in the zSpace offerings, educators catch a glimmer of the future of education. The education business, still in the throes of the recession, needs that restorative hope.

January 20, 2014

Webinar Reminder


Just a reminder! The SIG3D Webinar is tomorrow!


A uniquely informative webinar on the topic of 
3D and vision health in the classroom,
sponsored by ISTE SIG3D

“The Eyes Have It” features three expert speakers, a unique backchannel topic, and a vibrant question and answer session.  If you want to learn more about 3D in education, 3D in Vision, and how vision health intersects with a child’s ability to learn, you won’t want to miss this powerful educational experience. Join us at the contemporary crossroads of health and educational technology.

When:            Tuesday, January 21
Time:              8:oo p.m. ET /  7:00 p.m. CT /  6:00 p.m. MT /  5:00 p.m. PT
Length:          1 hour (30 minutes of presentation followed by Q&A)
Register:        Register for this event at this SIG3D webinar registration link

Webinar Presenters

Dr. Jeri Schneebeck, O.D., F,C.O.V.D.,
Dr. Schneebeck received her Bachelor of Arts degree in Molecular, Cellular and Developmental Biology from the University of Colorado in Boulder and her professional degree from Pacific University College of Optometry.  Dr. Schneebeck is a fellow of the College of Optometrists in Vision Development, the organization certifying optometrists specializing in the area of vision therapy.  She recently achieved the title of Diplomate, American Board of Optometry. She has received the Distinguished Service Award from the Colorado Optometric Association for her service to the profession of optometry.  She was coauthor of the published article:   “Doctor, Ergonomic Thyself”, Journal of Behavioral Optometry, Volume 15, 2004, Number 4, coauthored with Rebecca Hutchins, O.D.  Dr. Schneebeck provides consulting and screening services for area schools and frequently speaks to parent, teacher, and professional groups on vision-related subjects.  Dr. Schneebeck operates the Highline Vision Center , in Aurora (CO), specializing in the use of modern 3D technology in the diagnosis and treatment of visual disorders.

Dr. Jacinta Yeung, O.D., M.Ed in Visual Function in Learning


Dr. Yeung started her undergraduate studies at the University of Alberta in her hometown of Edmonton, Canada. She received her Bachelors of Visual Sciences and Doctor of Optometry Degree from Pacific University, Forest Grove, OR. In conjunction with her optometry degree, Dr. Yeung achieved a Masters in Education in Visual Function in Learning (M.Ed/VFL) from the College of Education at Pacific University. This degree was designed to extend an optometrist's knowledge in how vision is related to reading and learning, and allow optometrists to consult with teachers regarding students with learning related vision problems. Dr. Yeung was awarded the Tole Greenstein Award for clinical excellence in binocular vision and pediatrics. She also received the BSK Chapter Award for Exceptional Research in 2013. 



Len Scrogan, Digital Learning Architect, University of Colorado-Denver
A former teacher, principal, and technology director for the Boulder Valley Schools, Len was named Outstanding Technology Administrator in the state of Colorado in 2009. Len is currently a Digital Learning Architect and author of Digital Shapeshifter, a book on creative visual teaching and learning. Len is a professor at  the University of Colorado-Denver and also a blogger, TEDx speaker, and recognized ed-tech author and speaker. He is a co-author of the American Optometric Association’s seminal report on 3D in the classroom, See Well, Learn Well. Len serves as the online community manager for LinkedIn’s Stereo 3D Media and Technology online community of 8,000 members. Recently, he served as a national judge for the Technology & Learning 2013 software awards and is currently a software reviewer for Technology & Learning magazine. Len is also a board member for the new ISTE SIG3D interest group and a member of the COSN Emerging Technologies Committee.

January 13, 2014

Best of Future-Talk 3D

It’s been a thriving year for the Future-Talk 3D blog, so it is fitting to reflect on the most popular topical posts of 2013.  The top ten posts are presented below, in order of most web impressions received last year:
















Actually, it’s quite thought provoking to speculate as to why these particular topics were “top of mind” in 2013 for the diverse international audience that regularly follows this blog. Certainly, these topics might be worthy of re-reading. Please let us know your hypothesis or thinking by posting a short comment.

January 6, 2014

ISTE SIG3D Webinar


A uniquely informative webinar on the topic of 
3D and vision health in the classroom,
sponsored by ISTE SIG3D

“The Eyes Have It” features three expert speakers, a unique backchannel topic, and a vibrant question and answer session.  If you want to learn more about 3D in education, 3D in Vision, and how vision health intersects with a child’s ability to learn, you won’t want to miss this powerful educational experience. Join us at the contemporary crossroads of health and educational technology.

When:            Tuesday, January 21
Time:              8:oo p.m. ET /  7:00 p.m. CT /  6:00 p.m. MT /  5:00 p.m. PT
Length:          1 hour (30 minutes of presentation followed by Q&A)
Register:        Register for this event at this SIG3D webinar registration link

Webinar Presenters

Dr. Jeri Schneebeck, O.D., F,C.O.V.D.,
Dr. Schneebeck received her Bachelor of Arts degree in Molecular, Cellular and Developmental Biology from the University of Colorado in Boulder and her professional degree from Pacific University College of Optometry.  Dr. Schneebeck is a fellow of the College of Optometrists in Vision Development, the organization certifying optometrists specializing in the area of vision therapy.  She recently achieved the title of Diplomate, American Board of Optometry. She has received the Distinguished Service Award from the Colorado Optometric Association for her service to the profession of optometry.  She was coauthor of the published article:   “Doctor, Ergonomic Thyself”, Journal of Behavioral Optometry, Volume 15, 2004, Number 4, coauthored with Rebecca Hutchins, O.D.  Dr. Schneebeck provides consulting and screening services for area schools and frequently speaks to parent, teacher, and professional groups on vision-related subjects.  Dr. Schneebeck operates the Highline Vision Center , in Aurora (CO), specializing in the use of modern 3D technology in the diagnosis and treatment of visual disorders.

Dr. Jacinta Yeung, O.D., M.Ed in Visual Function in Learning
Dr. Yeung started her undergraduate studies at the University of Alberta in her hometown of Edmonton, Canada. She received her Bachelors of Visual Sciences and Doctor of Optometry Degree from Pacific University, Forest Grove, OR. In conjunction with her optometry degree, Dr. Yeung achieved a Masters in Education in Visual Function in Learning (M.Ed/VFL) from the College of Education at Pacific University. This degree was designed to extend an optometrist's knowledge in how vision is related to reading and learning, and allow optometrists to consult with teachers regarding students with learning related vision problems. Dr. Yeung was awarded the Tole Greenstein Award for clinical excellence in binocular vision and pediatrics. She also received the BSK Chapter Award for Exceptional Research in 2013. 




Len Scrogan, Digital Learning Architect, University of Colorado-Denver
A former teacher, principal, and technology director for the Boulder Valley Schools, Len was named Outstanding Technology Administrator in the state of Colorado in 2009. Len is currently a Digital Learning Architect and author of Digital Shapeshifter, a book on creative visual teaching and learning. Len is a professor at  the University of Colorado-Denver and also a blogger, TEDx speaker, and recognized ed-tech author and speaker. He is a co-author of the American Optometric Association’s seminal report on 3D in the classroom, See Well, Learn Well. Len serves as the online community manager for LinkedIn’s Stereo 3D Media and Technology online community of 8,000 members. Recently, he served as a national judge for the Technology & Learning 2013 software awards and is currently a software reviewer for Technology & Learning magazine. Len is also a board member for the new ISTE SIG3D interest group and a member of the COSN Emerging Technologies Committee.

December 30, 2013

FT3D Word Cloud

Here’s a graphic word cloud of all the key words or themes in our Future-Talk 3D blog during the year 2013.  The more the word is found, the larger it appears in this word cloud. It's good to see what's most important--you can tell from its size! The word cloud is interactive, so explore a bit!



It’s quite interesting to visualize, in this way, the recurring themes and concepts that have emerged as memes from Future-Talk 3D this last year. It’s like putting your fingers on the pulse of what’s happening with educational 3D—and taking a read.

December 23, 2013

Future-Talk 3D Worldview

Добрый день      Bom dia   مرحبا   こんにちは Bienvenidos       

The Future-Talk 3D blog serves a diverse international audience interested in educational 3D. Our readers might be interested in seeing which countries were our top ten blog visitors during 2013. Based on web impressions for the 2013 calendar year, here is how the data shape up:



It is worthwhile to note that Germany outpaced Russia this year; there is a relentless back-and-forth wrestling match between Australia and India (and India won out this year); and that France has surged from tenth to sixth place this year. 

Are there any surprises here? Or are these just “the usual suspects?” What do you think? Please comment.

Of course, this chart only represents the top ten. Many hundreds of other visitors have frequented this blog, coming from countries all over the world. Future-Talk 3D blog has been visited by nearly every country in North, South, and Central America. The same is true for Europe; the entire Middle East is also broadly represented. Most of Asia has visited us, as well as more than 16 countries from Africa.  

I want to thank you for your deep and committed interest in 3D in education. Please write me, let me know what you are doing in your country. I would love to feature some interviews in 2014.


December 16, 2013

Zombie Apocalypse

Last week we continued the discussion about the recent problem with Apple’s new iPhone iOS7 making people sick. In the first post of this four-part series, I suggested that the real story is about a lesson not yet learned, in fact, about two lessons not yet learned. This week's post focuses on lesson #2.

Lesson #2: The 3D experience can provide an indicator of underlying vision problems.
Now, if you read the recent post of Christopher Mims, Hurl into this! Digital motion sickness will be the occupational disease of the 21st century, you would certainly imagine a new world threat has arrived on the scene; or at least, that the zombie apocalypse is upon us. He complains: “I get headaches at 3D movies and motion sick at the slightest provocation.” Apparently, the newest Apple 3D parallax feature comes right at the heels of previous and wanton 3D destruction. He warns of a new zombie apocalypse: “the 21st century is going to be one you’ll want to spend hiding from just about every kind of innovation in human-computer interfaces.” Mr. Mims is recognizing a genuine problem, but he is partially misinformed.

Perhaps Dr. Dominick Maino (OD, MEd, FAAO, FCOVD-A), an internationally recognized expert in pediatrics/binocular vision at the Illinois College of Optometry/Illinois Eye Institute, explains it best: "Vision induced motion sickness has been recognized for decades. It is frequently called "See Sickness" or Neuro-Ocular Vestibular Dysfunction. Many experience blurred vision, diplopia, headache, nausea, dizziness, fatigue, malaise, and drowsiness.”

Further Dr. Maino advises that such symptoms are treatable and therefore avoidable:  “It can be successfully diagnosed and treated by an optometrist specifically trained to evaluate the functional capabilities of your vision. These optometrists can be found at http://www.covd.org.” He recommends reviewing an excellent presentation/discussion on this topic at: http://visionhelp.wordpress.com/2011/07/10/the-see-sick-syndrome-when-visual-dysfunction-causes-motion-sickness/" Sometimes the solution is as simple as tweaking your contact or glass prescriptions, as is the case with many adults. Sometimes it can be resolved with vision correction (eyeglasses), vision therapy, or a combination of both.

Dr. Jeri Schneebeck (Optometrist, F.C.O.V.D), a highly respected Colorado vision expert and owner of Colorado’s only 3D vision lab, knows that this is not just about poor 3D design:  “It’s about vision,” she confirms.  In fact, the day I interviewed her about this Apple issue, she was reminded that she just had a patient complain to her today that she had a significant vision problem with her new iPhone, and had returned it to the store. Zeroing in on understanding this new Apple iPhone parallax issue, another Colorado optometrist, Dr. Jacinta Yeung (OD, MEd/VFL), observes: “I'm not sure I can pinpoint exactly which part of the visual system would ‘cause’ this discomfort. It is probably a combination of factors but it would be nice to evaluate a group of these individuals to see if there is a common weakness in their visual system.”  She has also heard of patients reporting this problem. In the meantime, folks are turning off the effect.

So here we are again, revisiting the vision health issues identified in some of my past posts. Most notably, I want to point our readers to two predictions I made for the year 2013 in my post, Whither eS3D:
  • The vision health issue will struggle to receive the attention it deserves due to inability of the medical community to employ effective marketing and PR strategies.
  • The struggle to debunk 3D mythologies (3D is bad for you, it makes everyone sick, it hurts children) won’t go away. We’ll still have to wrestle with those unfortunate media-generated sound bites for some time.
Yes, we still have our work cut out for us. Mr. Mims was correct in some ways: Poorly designed 3D can cause problems, all by itself. You have to pay attention to these things, Apple. But he was totally off base in terms of the bigger picture of 3D and vision health. These hurtful zombies keep coming back to life. We just have to stop feeding them. Maybe it’s time to bite back.


December 9, 2013

Unlearned Lesson 1

Last week we talked about the recent problem with Apple’s new iPhone iOS7 making people sick. I suggested that the real story is about a lesson not yet learned. In fact, the real message is about two lessons not yet learned. I guess it’s time to re-learn these lessons. In this week's post, we will focus on lesson #1.


Lesson #1: The 3D experience requires thoughtful design
We need reminding about a number of key points here:
  • Companies creating 3D experiences must not be so entranced with their ‘cool’ technology that they forget about the user. The user experience, the human interface, should never come last. It should come first, especially when developing 3D content.
  • Companies creating 3D experiences in their products should consider the science and art of 3D communication, not be oblivious to it. In Clyde DeSouza’s Think in 3D, we see the importance of truly understanding the 3D medium before we deploy it.
Apple has tried to keep their 3D development ideas under wraps for years, but how secret are they, really? I heard beforehand about this one, and future 3D technologies Apple has in development, long ago. They did succeed, however, in secreting their 3D product features well away from the people who might have prevented this all along—the human interface experts, vision experts, and stereo experience designers. Poorly designed 3D can cause problems, all by itself. You have to pay attention to these things. It's a no-brainer.

December 2, 2013

My iPhone Makes Me Sick

Apple’s new iPhone iOS7 is making people sick. All over the country, it’s turning stomachs to the dark side. It has to do with a parallax effect (see this example) now available on backgrounds and in some apps that have been updated to iOS7. My wife has a newer phone than I do, so I tested it out right after I heard about the problem. For me, it was barely noticeable. A non-issue, really. For my wife, it was the same. But for folks with vision issues, in can quickly unravel their world. In fact--it has become so uncomfortable—a few folks are running back to the Apple store or their service provider to turn the new phones in and reclaim their old phones.  There are less drastic measures that can be taken, of course.  Instead of returning the iPhone or resetting it to an older operating system, one can:

        Choose a non-dynamic ‘stills’ background: SettingsàWallpapers & Brightnessà Stills
------------------------------------------------------------------------------------------------------
Turn off the effect: SettingsàGeneralàAccessibilityàReduce MotionàOn

But the increasing number of people getting sick when using the 3D-like parallax effect on the iPhone is not the real story here. The real story is about a lesson not yet learned. In fact, about two lessons not yet learned. I guess it’s time to re-learn them. We will focus on lesson #1 in next week's post.

November 25, 2013

Circle 3D Application (2)

In our last post, we introduced our Future-Talk 3D readers to "circle 3D." In this posting, we will address some of the potential educational applications for volumetric 3D.

Headquartered in Ames (IA) with a team in L.A, MICOY’s mission is to evolve the spherical 3D Market (volumetric stereo). Their ultimate goal, offers CEO Pierce, is “to create a platform for developers to build applications in all types of markets.” 

The use cases for this technology are myriad. Beyond the obvious applications within the gaming and entertainment industry, MICOY sees a real role for volumetric 3D within medical education. He believes that volumetric 3D will soon be used to provide physical therapy, treat depression, and support those suffering with PTSD. Pierce tells the story of a friend, a former NFL player, who was in an accident that left the athlete quadriplegic. Pierce placed a prototype virtual reality helmet on his friend and allowed his friend to virtually run down a bicycle path in a park, showing some live action footage they had shot. “When we took the helmet off his head, tears were running down his cheek,” The formal NFL player cried “ I haven’t sensed and had the feeling of motion since before my accident, and you just had me running through the park.”

Pierce also sees the potential for engineering departments, design and manufacturing teams, and molecular scientists to be able to ‘sculpt’ designs, parts, or biomolecules in real time 3D.

Of course, the educational applications for this technology are legion. MICOY has their eye firmly set on virtual reality training simulations, including high-stakes training that can save lives by putting anyone inside a physical environment at any time.
In terms of K12 and post-graduate education, my mind also races with the possibilities. Imagine being lifted out of your current reality and being transported into the middle of a cacophonous room in Independence Hall in the sweltering heat of the first few days of July in 1776. The debate and eventual ratification of the Declaration of Independence by the Continental Congress occurs all around you. Gone is the fourth wall. You are now part of the intense arguments, negotiations, and compromises that came out of that room to touch history.

None of this is really “pie in the sky.” I’ve been to the dome, been in the dome, and I’ve seen this technology first hand. 

November 18, 2013

Circle 3D

When I first saw it in L.A., my thoughts quickly raced towards the educational implications of “Circle 3D”. I entered the spherical dome in front of me, and I was suddenly picked up and literally whisked out of this world to a fascinating micro-universe. Ushered into the subatomic world inside the aging bones of a senior adult suffering with osteoporosis, a disease of the bone, I felt like I was becoming a part of the movie “Fantastic Voyage”—on a personally immersive level.            
The immersive stereoscopic 3D experience that so enveloped me was not just in front of me, on a typical flat screen. No, it was all around me. Above me. On my left side. On my right. Behind me. Somehow, it voluminously filled even my peripheral vision. I was there. No, it was here—some of the subatomic particles were now floating just above my lap. Now that was up-close learning!
Next, I found myself flying through the air on a helicopter, landing on an oil platform in the middle of the Gulf of Mexico. The simulation was breathtaking. The technology was providing a panoramic image, seamlessly stitched.



This surreal experience was created inside a unique dome structure, a spherical portable planetarium theater. Developed by a group of partners led by the MICOY Corporation, this technology can be described as “omni-directional 3D immersive imagery.” It can also be called spherical 3D or 360° 3D. Don Pierce, the CEO and President of MICOY, explains: “Volumetric Stereo 3d allows us to paint on a new canvas, to play on a whole new playground; it enhances visualization to the next generation.”  Pierce, who got his start when computer animation first began to be integrated into visual effects remarked: “It’s so exciting to be on the edge; to see the direction in which visualization is going.”

Volumetric stereo places the user inside the game or experience; and it is totally interactive. Pierce comfortably jests: “We should have a head start on the closest thing to the holodeck, minus tactile feeling, of course.” Pierce also believes that MICOY technology offers another unique advantage: imagine creating a stereo environment with no headaches, no convergence point, no planes, just a natural volumetric environment. “Stereo is not just in front of you from the screen, but coming from all around you,” he explains.

November 11, 2013

A Swedish Success Story

There are a lot of good things happening with educational 3D across the country, yet I find that most of the great stories about 3D in classrooms somehow seem to fly under the radar. Yes, good things are in fact happening, but often no one knows about them. That’s because educators rarely toot their own horn; it’s also because the education industry is highly isolated and successful programs are often geographically pigeonholed. Rarely do successes get the broad recognition they deserve.  It's for that reason that I provide another school success story here.


*****
Case study trials of interactive 3D software being conducted in Sweden over a two month period last year produced impressive results.

Background
Two Stockholm schools were involved in this  project. The first is Vällingbyskolan, which enrolls over 700 students from the ages of six to fifteen, including students with learning disorders and disabilities. The students taking part in the trials, however, were mainly ages 13 to 15. Class size at Vällingbyskolan ranges from 15-25 students. The second school, Högalidsskolan, piloted 3D with students in year 5 to year 9 (students in the 10-16 age group). Both schools were piloting The 3D Classroom, a solution offered by Sensavis, focusing on the “Human Body” series covering the heart, lungs, kidney and fertility.

The Results
According to the principals who lead these projects in their respective buildings, a number of observable academic and behavioral benefits were evidences when using 3D in the classroom. Let me present these findings in this fashion (the hierarchy is mine, not theirs):


The principals of these schools, both of whom I interviewed, are indeed bullish on 3D. “A motivated student absorbs knowledge more easily and remembers what they have been taught. We have trialed 'The 3D Classroom' for two months and I am convinced that this is the future of learning,” said Fredrik Boström, principal  of Vällingbyskolan. “This technique captures attention, engages the students, and moreover, it is cost effective.” Mattias Boström, the principal of Högalidsskolan, reflected, “We have been trialing The 3D Classroom for the past eight weeks and have been monitoring the response from teachers and students. The feedback is overly positive. We will definitely implement this program in our school.”  (Please note that, despite identical last names, these two school leaders are not relatives.)

Despite the apparent slow-dance we generally see in the educational market, high-tempo schools are not letting up. Principals like Mattias Boström see it as the future. They continue to employ and explore 3D for its educational advantage. These schools in Stockholm are swinging to an upbeat rhythm—the rhythm of 3D visualization in education—I like to call it the rhythm of the mind’s eye. It’s just another example of 3D school success stories in action.