Let’s conclude our
series on Learning
Efficiency (when teaching using
3D) with a few crucial takeaways.
Learning
efficiency is easy to track, document, demonstrate, and
report. Research projects, pilot projects, reference sites, or case studies can
easily collect quantifiable data on learning
efficiency.
Sadly, those involved
in promoting 3D in the classroom—hardware manufacturers, content providers,
integrators, and resellers—are more interested in conveying the “wow factor” or
“student engagement” benefits of 3D instruction than demonstrating the solid benefits
of learning efficiency. Plucking the low-hanging
fruit of “retention” also seems popular with many 3D companies or school
projects. But why settle for anecdotal evidence, folksy stories, or meaningless
retention data?
I am simply
suggesting that folks will impress, attract, convince, and sell to far more leaders, decision makers, or teachers if they remember the value of learning efficiency when they design or implement planned 3D pilot projects,
case studies, and rollouts. What do you think?
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