In our concluding
post in this four-part series, I want to focus on where a tool like the NEO3DO
fits in the grand scheme of education.
The
Educational Context. In schools, mobility tools like
tablets and iPads are clearly the most popular kids on the block. Educational
conferences assign an inordinate amount of importance and mindshare time to
these devices. In fact, all traditional educational computing has largely
become ho-hum in the face of these eye-catching new arrivals. It seems everyone
in education wants a piece of the mlearning revolution (mlearning = mobility
learning). Although they have not yet replaced laptops and desktops in most
schools, tablets and iPads are gaining ground in schools, making their way into
pilot projects, shared classroom sets, the welcoming arms of innovative
teachers and principals, and the desks of 1:1 schools that can afford them. The
context is simple: in today’s educational environments, mobility tools matter.
The
Content Context. Although there’s nothing wrong with
the NEO3DO tool itself, I was discouraged by the content posture it poses. The
company loaded some nice demos and loops for me to explore. That was
appreciated. Thanks. But what the company doesn’t yet understand (yet soon
will) is that schools have little respect for video, aka movies, flicks, cinema, film, entertainment, Hollywood,
features. (A positive exception would be the short, focused video vignettes,
like the well-known DesignMate resources.)
Within educational circles, the train has long
since left the station in that regard. You will never widely sell a tool to
schools on the basis of being able to see videos.
Educators today want less passive and more active (interactive) experiences
with mobility devices. They want students to be able to create, construct,
design, or experience learning with mobility devices. Loops, movies and running
demos just don’t cut it for demonstration purposes to educators. Anachronistic
artifacts from the past century won’t do this device justice. Instead, we need
to see 3D simulations and micro-simulations, 3D serious games, tethered and
tightly focused 3D visualizations, and avenues for 3D content creation. (I am
speaking specifically of stills, animation, shorts, and narrated machinimas.) Now, the NEO3DO can do all the right
things—but they are not yet loaded on it.
The
Competitive Context. I am worried about NEO3DO’s
competition. How will this tiny company fair against the likes of Apple,
Microsoft, and Asus in school sales? Is autostereoscopic 3D enough to give them
an edge? I believe this tool must be bundled with stellar content and steered
by brilliant marketing strategy in order to carve a presence into the stubbornly
resistant educational market.
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