In a previous post (Is educational VRcontent ready for prime time) I tackled the notion of educational content categories for both 3D and virtual reality. I wrote: “…3D educational content came in a diversity of approaches and design--six flavors, if you will,” adding that “contemporary VR content for the education market today still fits clearly into these same lanes.” See my original thinking in the chart below.
Upon further reflection, I knew I was wrong—or at least missing something in my taxonomy. I refined my thinking and developed this new, improved taxonomy, one specific to educational virtual reality content:
Come back next week for a careful drill down on this new taxonomy.