Trying to push 3D VR to Generation X is like waiting for Godot. I find that, as far as 3D VR is concerned, older generations can take it or leave it. And for those Generation Xers in educational leadership positions, their timorousness can easily translate into defensive gatekeeping. (Their idea of the “next big thing” now demands 1:1 tablets and open educational resources.)
Not so with Generation Y and Z. They enjoy 3D VR and yearn for more. (Except for those who cannot comfortably 'see' it, due to a personal vision issue.) Some of the heavy lifting required to move 3D VR toward its true educational promise will come from these younger generations, as they acquire more influence over the years. For now, they are nearly invisible.