In the last two posts I have both highlighted some recent Estonian Research and consulted international experts on the matter. (Please refer to the last two posts for background.)
Now it's my turn to weigh in: so, what are we to make of this Estonian study? I would suggest three big takeaways:
- 3D cinema may be the stimulus, but it is not the etiology (cause).
- Anyone with difficulties viewing 3D cinema (such as headaches) has just received an informal vision test. It’s a lesson the industry still has not learned in its push for “the next big thing.”
- What may be true about watching 3D cinema will also be true about content viewed with stereoscopic virtual reality headgear. (This helps explain why more than 20% of my undergrad students at the university experience headaches, dizziness, or nausea when viewing virtual reality content.)