In our previous post we highlighted two of the strategies used by Holli Hillman used in scaling 3D beyond the single school installation or pilot project. In this post we will unpack three more practical strategies worth emulation:
The Plan. Most school technology efforts use an approach like this: “Fire, Aim, Ready!” Ms. Hillman’s paradigm became “Ready…Aim… Fire!” She knew that “you don’t just buy 3D.” You plan for 3D; you think it through; and you try to remove as many obstacles as you can before you begin. In developing her action plan, Ms. Hillman sought help from both inside and outside the district, ensuring that her efforts would indeed be successful.
The Plan. Most school technology efforts use an approach like this: “Fire, Aim, Ready!” Ms. Hillman’s paradigm became “Ready…Aim… Fire!” She knew that “you don’t just buy 3D.” You plan for 3D; you think it through; and you try to remove as many obstacles as you can before you begin. In developing her action plan, Ms. Hillman sought help from both inside and outside the district, ensuring that her efforts would indeed be successful.
The
Promotion.
In a famous Russian farce by Ilf and Petrov, “Christopher Columbus Discovers
America,” there’s a saying uttered by Christopher Columbus that goes like this:
“Without publicity—there’s no prosperity!” Effective scaling of 3D from one
school to many schools requires marketing and promotion. In the midst of her
project, Ms. Hillman wrote the following note to me: “This morning I had a VIP
visitor. Brenda Cassellius, the Commissioner of Education for the state of Minnesota
came in to view our district’s 3D set up and the way in which we are using it. Then
on Monday, I will have a Congresswoman here also. Very exciting things happening!”
The
Results.
In education, effective promotion is more likely to see scale increase if results are strongly evident. Simply using technology is never as convincing
as is producing results with technology. Ms. Hillman didn’t merely show off the
technology, she marketed the results
of using 3D in the classroom. She began to gather informative student anecdotes
or stories, collect data on student performance and improvement, and
document how well—or how
quickly—students were learning.
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